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- 16 NovHenriette Bier acts as member of the scientific committee of Oxford Journal Interacting with Computers
- 16 NovA. Liu Cheng and H. Bier publish paper on Adaptive Building-Skin Components as Context-Aware Nodes in an Extended Cyber-Physical Network for IEEE World Forum on Internet of Things 2016
- 04 NovTiantian Du and Nimish Biloria hosted the workshop "Transitional Space Design and the Concept of Architectural Thermodynamics"
- 04 NovHenriette Bier appointed as member of the scientific committee of IJAC journal
- 18 OctDr. Nimish Biloria appointed as Scientific Committee member for the CAAD Futures 2017 Conference: Future Trajectories of Computation in Design
- 23 SepHenriette Bier appointed as member of the scientific committee of CAAD Futures 2017: Future Trajectories of Computation in Design
- 23 SepHenriette Bier certified reviewer of Elsevier's Journal of Materials and Design
- 23 SepProf. Kas Oosterhuis speaker at MakeHappen! Inspiration Day 2016
- 16 SepHyperbody graduate students Ralph Cloot and Arwin Hidding in collaboration with Sina Mostafavi and supervised by Kas Oosterhuis design a building for Neurotopia
- 15 SepDr. Nimish Biloria has been appointed as Associate Partner for the LASG (Living Architecture Systems Group), University of Waterloo, Canada
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third V2_AR Ecosystem augmented reality expert meeting, V2 will identify the current developments in the field beyond the hype. Reality, Check!, the third event in the V2_AR Ecosystem series, is even more open than the previous editions: artists, developers, designers and other experts are given the opportunity to present their projects to the community of AR enthusiasts.
Chris Kievid will present the project protoSPACE 3.0. Located in the Faculty of Architecture at TU Delft, protoSPACE 3.0 is a unique, state of the art multi-purpose facility designed for the development of non-standard, virtual and interactive architecture. In this initial phase, protoSPACE 3.0 is built up of several components that facilitate one-to-one, file-to-factory production, ubiquitous sensing and immersive content presentation.
More information of time and location at V2 website