-
- 09 AprHyperbody's METABODY team collaborates with the TU Delft Robotics Institute to develop the HYPER LOOP
- 26 MarHyperbody's Robotic Building (RB) team hosts Delft Robotics Institute's monthly organised RoboCafé.
- 20 FebHyperbody Guest Researcher Serban Bodea presents the Robotic 3D Printing project at the BEMNext colloquium, CiTG, TUDelft
- 19 FebAchilleas Psyllidis collaborates with the Amsterdam Institute for Advanced Metropolitan Solutions (AMS)
- 09 FebRobotic 3D printing project prototypes will be exhibited and presented at Week van De Bouw (Construction Week) in Utrecht
- 03 FebDr. Nimish Biloria lectures at the Design-Lab, Swedish School of Textiles, University of Boras, Sweden.
- 23 JanFinal Review MSc1&3 Vertical Studio: Continuous Variation (M4H, MerweVierhavens)
- 09 JanAchilleas Psyllidis and Delft Social Data Science Lab researchers present and participate at TU Delft's 173rd anniversary
- 12 DecSina Mostafavi lectures at AA school, Algorithms and Actualization Symposium
- 10 DecFootprint 15 edited by Henriette Bier (TUD) and Terry Knight (MIT) is now available online
-
-
URBAN FLUX
Digital design and fabrication workshop, Harbin Institute of Technology, China
Date: 25th June - 9th July 2011
Workshop tutors: Dr. Nimish Biloria, Ir. Han Feng, Hyperbody, TU Delft, The Netherlands
Urban Flux is an intensive two-week digital design and fabrication workshop fully embedded in bottom-up process driven generative design techniques. The workshop will focus on complex socio-cultural and environmental dynamics within the city of Harbin, China, and in doing so, will develop a systemic interface between environmental (specifically wind and sun), social and structural domains. The workshop thrives on understanding the intricate relationships between environmental and social phenomenon which affect the bio-rhythms of users and use this dynamic data set as the initiator of generative design. The workshop task will specifically revolve around developing an urban incubator with the primary aim of channeling and redirecting the natural elements (in this case, Wind and sun), in order to create variable experiential conditions as an attraction highlight promoting social interaction.
The development of continual surfaces, parametrically embodying the variable distribution of wind pressure and solar comfort whilst incorporating social data driven urban furniture systems as an integrated architectural formation shall be set as the final goal of the workshop. Computational tools and techniques for simulating real-time behavior of multi-agent systems, parametric behavior, stereolithography, rapid prototyping as well as surface modeling and pattern generation are some of the few methods which shall be explored in a systematic manner during the workshop. An equal stress on research and design shall pave the way for developing an information driven material formation sequence throughout the workshop.