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- 23 AprDr.-Ing. Henriette Bier and PhD cand. Sina Mostafavi speak at symposium on Architectural Ecologies
- 14 AprDr.-Ing. Henriette Bier appointed member of PhD candidates review committee for RCAT at AHO
- 09 AprLecture Kas Oosterhuis at Symposium "Smart City, Smart Environment", Internet Of Things IoT Day Rotterdam
- 05 AprEstablishment of the Sino-Dutch Research Center for Building in Extreme Climates the 27th of March 2014 at Harbin Institute of Technology.
- 04 AprAchilleas Psyllidis and Dr. Nimish Biloria will be presenting at the Research Workshop: Smart Cities and Big Data in Aarhus, Denmark.
- 02 AprProf. Kas Oosterhuis has been invited as a Guest Professor at the Harbin Institute of Technology, P. R. China
- 27 MarProf. Kas Oosterhuis lectures at Harbin Institute of Technology (HIT), Harbin, China
- 25 MarProf. Kas Oosterhuis lectures at the Tongji University, Shanghai, China
- 21 MarJaime del Val, Associacion Transdiciplinar, Reverso lectures at Hyperbody
- 18 MarThe Value of Design 2014 symposium will be led by prof. Kas Oosterhuis
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Presentation of the paper "Immersive, interactive, unconventional virtual environments, enhance creativity" by Alireza Mahdizadeh Hakak and Nimish Biloria at the second iVERG annual conference held on 27th and 28th of June in Middlesbrough, UK.
Paper abstract
iVERG (International virtual environment research group)
iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.
It has an important contribution to make to the effective uses of these environments which are being increasingly taken up by a wide range of educational institutions worldwide. Although they have an intrinsic appeal founded upon their origins within gaming and social networking, immersive virtual environments need research informed practice to ensure their effective educational use.