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- 16 NovKas Oosterhuis keynote speaker at SCALELESSSEAMLESS - International Symposium on integrated planning processes
- 14 Nov McNeel Hackfest in protoSPACE
- 12 OctFabrication Based Design and RhinoVAULT workshop
- 11 OctBook launch presentation: Hyperbody, First Decade of Interactive Architecture
- 30 AugHenriette Bier @ Blankensee-Colloquium 2012 on Neighborhood Technologies
- 29 JunMSc1 reNDSM Design Studio Final Reviews @ NDSM loods
- 23 MayLunch Lecture by ROK partners Silvan Oesterle and Matthias Rippman
- 07 MayLecture: Digital Prototyping by Jeroen van Ameijde
- 07 MayHot-Cold Transition Workshop, protoSPACE, 7th - 12th of May 2012
- 23 AprLecture: Cognition, People and Design
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URBAN FLUX
Digital design and fabrication workshop, Harbin Institute of Technology, China
Date: 25th June - 9th July 2011
Workshop tutors: Dr. Nimish Biloria, Ir. Han Feng, Hyperbody, TU Delft, The Netherlands
Urban Flux is an intensive two-week digital design and fabrication workshop fully embedded in bottom-up process driven generative design techniques. The workshop will focus on complex socio-cultural and environmental dynamics within the city of Harbin, China, and in doing so, will develop a systemic interface between environmental (specifically wind and sun), social and structural domains. The workshop thrives on understanding the intricate relationships between environmental and social phenomenon which affect the bio-rhythms of users and use this dynamic data set as the initiator of generative design. The workshop task will specifically revolve around developing an urban incubator with the primary aim of channeling and redirecting the natural elements (in this case, Wind and sun), in order to create variable experiential conditions as an attraction highlight promoting social interaction.
The development of continual surfaces, parametrically embodying the variable distribution of wind pressure and solar comfort whilst incorporating social data driven urban furniture systems as an integrated architectural formation shall be set as the final goal of the workshop. Computational tools and techniques for simulating real-time behavior of multi-agent systems, parametric behavior, stereolithography, rapid prototyping as well as surface modeling and pattern generation are some of the few methods which shall be explored in a systematic manner during the workshop. An equal stress on research and design shall pave the way for developing an information driven material formation sequence throughout the workshop.