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- 02 JulRobotically-driven Building initiated by Dr.-Ing. Henriette Bier has received funding from 3TU.Bouw and will be implemented in collaboration with CITG-TUD, TUE, ONL and Mebin
- 02 JulAchilleas Psyllidis is presenting at the 10th IEEE International Conference on Intelligent Environments (IE'14)
- 27 JunFinal presentation: MSc2 Inter-performing environments Design studio
- 12 JunAchilleas Psyllidis is guest lecturer at Second Nature summer school
- 03 JunLecture – Urban Informatics: Promises and Potentials by Achilleas Psyllidis
- 28 MayLecture: Architecture of Change by Branko Kolarevic in protoSPACE
- 28 MayInter-performing environments: update on Hyperbody MSc2 prototypes for the EU culture program Metabody
- 19 MayDr. Nimish Biloria appointed as Doctoral defence committee member at Ècole nationale supèrieure d'architecture Paris-Malaquais
- 14 MayDr. Nimish Biloria appointed as Scientific Committee member at the ICONARCH II, Innovative approaches in Architecture and Planning, Konya, Turkey
- 29 AprAchilleas Psyllidis's paper is accepted for the 10th IEEE International Conference on Intelligent Environments (IE'14)
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Presentation of the paper "Immersive, interactive, unconventional virtual environments, enhance creativity" by Alireza Mahdizadeh Hakak and Nimish Biloria at the second iVERG annual conference held on 27th and 28th of June in Middlesbrough, UK.
Paper abstract
iVERG (International virtual environment research group)
iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.
It has an important contribution to make to the effective uses of these environments which are being increasingly taken up by a wide range of educational institutions worldwide. Although they have an intrinsic appeal founded upon their origins within gaming and social networking, immersive virtual environments need research informed practice to ensure their effective educational use.