-
- 07 NovThe Interactive Environments Minor presents the interactive 'TouchSpace' installation at TEDxDelft
- 23 OctNimish Biloria and Jia-Rey Chang @ XV OSSA architectural workshop "Fata Morgana"
- 18 OctLectures "Free-form Design by data-driven components" and "Evolutionary Energy Design" by Bernhard Sommer
- 07 OctNew PhD Canditate Sina Mostafavi joined Hyperbody
- 06 OctChristian Friedrich lecture and workshop at Protospace FabLab Utrecht - Immediate Architecture and protoTAG
- 05 OctPublication 'Complex Temporalities of Interactive Architecture' by Christian Friedrich in Infinite Instances: Studies and Images of Time
- 04 OctChristian Friedrich and Vera Laszlo present Hyperbody protoTAG at Innovation Estafette / Open Data Bazaar
- 20 SepAlireza Hakak lectures at eCAADe'11 on "New perception of virtual environments, Enhancement of creativity"
- 14 SepHyperbody participates in "The Urban Future is Personal" program at PICNIC festival
- 06 SepNew PhD Candidate Jia-Rey Chang explores the development of "SmartGeometry"
-
-
URBAN FLUX
Digital design and fabrication workshop, Harbin Institute of Technology, China
Date: 25th June - 9th July 2011
Workshop tutors: Dr. Nimish Biloria, Ir. Han Feng, Hyperbody, TU Delft, The Netherlands
Urban Flux is an intensive two-week digital design and fabrication workshop fully embedded in bottom-up process driven generative design techniques. The workshop will focus on complex socio-cultural and environmental dynamics within the city of Harbin, China, and in doing so, will develop a systemic interface between environmental (specifically wind and sun), social and structural domains. The workshop thrives on understanding the intricate relationships between environmental and social phenomenon which affect the bio-rhythms of users and use this dynamic data set as the initiator of generative design. The workshop task will specifically revolve around developing an urban incubator with the primary aim of channeling and redirecting the natural elements (in this case, Wind and sun), in order to create variable experiential conditions as an attraction highlight promoting social interaction.
The development of continual surfaces, parametrically embodying the variable distribution of wind pressure and solar comfort whilst incorporating social data driven urban furniture systems as an integrated architectural formation shall be set as the final goal of the workshop. Computational tools and techniques for simulating real-time behavior of multi-agent systems, parametric behavior, stereolithography, rapid prototyping as well as surface modeling and pattern generation are some of the few methods which shall be explored in a systematic manner during the workshop. An equal stress on research and design shall pave the way for developing an information driven material formation sequence throughout the workshop.