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- 28 JanFinal presentation: Msc1 InfoMatters Design studio
- 21 JanPresentation and exhibition of the Minor 'Interactive Environments' at Science Centre Delft
- 12 JanHyperbody afternoon lecture series: Dr. Bert Bongers from the Faculty of Design, Architecture and Builiding at UTS
- 16 DecLecture Chris Kievid at Reality, Check!, the third event in the V2_AR Ecosystem series
- 29 NovExhibition of the Msc1 Nanjing Workshop (June 2010) at OostSerre at the faculty of Architecture of TU Delft
- 22 NovHyperbody invites you to enroll in the new MSc Program: Non-standard and Interactive Architecture
- 21 NovAccepted paper for FABRICATE Conference 2011 'Investigations in design and fabrication at Hyperbody'
- 12 NovLecture by Kas Oosterhuis at the Institute for Advanced Architecture in Catalonia
- 08 NovLecture Jelle Feringa at Colloquium # 18 Artificial Evolution at the Royal Academy of Art
- 05 NovDr. MarkDavid Hosale presents paper at the iDMAa Conference 2010 at Emily Carr University of Art and Design
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URBAN FLUX
Digital design and fabrication workshop, Harbin Institute of Technology, China
Date: 25th June - 9th July 2011
Workshop tutors: Dr. Nimish Biloria, Ir. Han Feng, Hyperbody, TU Delft, The Netherlands
Urban Flux is an intensive two-week digital design and fabrication workshop fully embedded in bottom-up process driven generative design techniques. The workshop will focus on complex socio-cultural and environmental dynamics within the city of Harbin, China, and in doing so, will develop a systemic interface between environmental (specifically wind and sun), social and structural domains. The workshop thrives on understanding the intricate relationships between environmental and social phenomenon which affect the bio-rhythms of users and use this dynamic data set as the initiator of generative design. The workshop task will specifically revolve around developing an urban incubator with the primary aim of channeling and redirecting the natural elements (in this case, Wind and sun), in order to create variable experiential conditions as an attraction highlight promoting social interaction.
The development of continual surfaces, parametrically embodying the variable distribution of wind pressure and solar comfort whilst incorporating social data driven urban furniture systems as an integrated architectural formation shall be set as the final goal of the workshop. Computational tools and techniques for simulating real-time behavior of multi-agent systems, parametric behavior, stereolithography, rapid prototyping as well as surface modeling and pattern generation are some of the few methods which shall be explored in a systematic manner during the workshop. An equal stress on research and design shall pave the way for developing an information driven material formation sequence throughout the workshop.