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- 28 JanFinal presentation: Msc1 InfoMatters Design studio
- 21 JanPresentation and exhibition of the Minor 'Interactive Environments' at Science Centre Delft
- 12 JanHyperbody afternoon lecture series: Dr. Bert Bongers from the Faculty of Design, Architecture and Builiding at UTS
- 16 DecLecture Chris Kievid at Reality, Check!, the third event in the V2_AR Ecosystem series
- 29 NovExhibition of the Msc1 Nanjing Workshop (June 2010) at OostSerre at the faculty of Architecture of TU Delft
- 22 NovHyperbody invites you to enroll in the new MSc Program: Non-standard and Interactive Architecture
- 21 NovAccepted paper for FABRICATE Conference 2011 'Investigations in design and fabrication at Hyperbody'
- 12 NovLecture by Kas Oosterhuis at the Institute for Advanced Architecture in Catalonia
- 08 NovLecture Jelle Feringa at Colloquium # 18 Artificial Evolution at the Royal Academy of Art
- 05 NovDr. MarkDavid Hosale presents paper at the iDMAa Conference 2010 at Emily Carr University of Art and Design
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Footprint is an academic journal dedicated to publishing architecture and urban research. Architecture and urbanism are the points of departure and the core interests of the journal. From this perspective, the journal encourages the study of architecture and the urban environment as a means of comprehending culture and society, and as a tool for relating them to shifting ideological doctrines and philosophical ideas. http://www.footprintjournal.org/about
Henriette Bier and Yeekee Ku | Generative and Participatory Parametric Frameworks for Multi-player Design Games
Abstract:Generative design processes have been the focus of current architectural research and practice largely due to the phenomenon of emergence explored within self-organisation, generative grammars and evolutionary techniques. These techniques have been informing participatory urban design modalities, which are investigated in this paper by critically reviewing theories, practices, and (software) applications that explore multi-player online urban games, with respect to not only their abilities to facilitate online trans-disciplinary expert collaboration and user participation but also to support implementation of democratic ideals in design practice. The assumption is that even if generative and participatory parametric frameworks for multi-player design games may not replace politics as a discipline concerned with the study of government and policies of government, they may reduce the bureaucratic apparatus supporting government by establishing a direct interface between experts such as politicians, urban planners, designers, and users.
http://www.footprintjournal.org/issues/show/The-Participatory-Turn-in-Urbanism