- 15 AugCall for Papers for Next Generation Building, Vol. 4, 2017: Building-as-Apparatus or Cyber-physical Apparatization in/of Architecture
- 04 JulThesis defence Alireza Mahdizadeh Hakak: Enhancing [spatial] creativity
- 29 JunHenriette Bier is invited speaker at Border Sessions 2017 in Den Haag
- 28 JunH. Bier, R. Schmehl, S. Mostafavi, A. Anton and S. Bodea publish paper on Kite-Powered Design-to-Robotic-Production for Affordable Building on Demand
- 28 JunA.Liu Cheng, H. Bier, G. Latorre, B. Kemper and D. Fischer publish a paper on A High-Resolution Intelligence Implementation based on D2RP&O strategies
- 15 JunProf. Dr. Michael U. Hensel lectures on "Embedded Architectures and Information-based Design"
- 08 JunKas Oosterhuis lectures at De Persgroep Advertiser's Summit 2017 "De kunst van het onderscheiden"
- 01 JunHenriette Bier and Sina Mostafavi review student work on D2RP&O at Dessau Institute of Architecture
- 01 JunKas Oosterhuis lectures at Brain Bar Budapest 2017 "talking about the future"
- 12 MayDr Gennaro Senatore lectures on "Adaptive Structures: Infinitely Stiff, Extremely Slender, Ultra-Light Weight"
Footprint is an academic journal dedicated to publishing architecture and urban research. Architecture and urbanism are the points of departure and the core interests of the journal. From this perspective, the journal encourages the study of architecture and the urban environment as a means of comprehending culture and society, and as a tool for relating them to shifting ideological doctrines and philosophical ideas. http://www.footprintjournal.org/about
Henriette Bier and Yeekee Ku | Generative and Participatory Parametric Frameworks for Multi-player Design Games
Generative design processes have been the focus of current architectural research and practice largely due to the phenomenon of emergence explored within self-organisation, generative grammars and evolutionary techniques. These techniques have been informing participatory urban design modalities, which are investigated in this paper by critically reviewing theories, practices, and (software) applications that explore multi-player online urban games, with respect to not only their abilities to facilitate online trans-disciplinary expert collaboration and user participation but also to support implementation of democratic ideals in design practice. The assumption is that even if generative and participatory parametric frameworks for multi-player design games may not replace politics as a discipline concerned with the study of government and policies of government, they may reduce the bureaucratic apparatus supporting government by establishing a direct interface between experts such as politicians, urban planners, designers, and users.