- 10 JanNew Research collaboration initiative between HIT and HyperBODY - Review of Prof. Mei's visit at HyperBODY
- 16 DecDr.-Ing. Henriette Bier and Phd-cand. Yeekee Ku publish paper on Generative and Participatory Parametric Frameworks for Multi-player Design Games
- 12 DecJia-Rey Chang's paper accepted for Ultra Bio- International Design Conference
- 11 DecProf. ir. Kas Oosterhuis and Dr.-Ing. Henriette Bier join the scientific committee of the ArchiDoct journal
- 04 DecProject proposal of Alireza Hakak accepted by VISIONAIR and he is invited to the Milan facility
- 28 NovTiny Apartment, Hyperbody MSc2 students present 1:1 prototypes in Rotterdam
- 14 NovHyperbody participates in METABODY 2nd EVENT, 14-18th November 2013, Dresden
- 06 Novprof. Kas Oosterhuis will lecture at CCDP, University of Technology, Sydney.
- 10 OctLecture on Environmental evaluation and Optimization by Mostapha Roudsari
- 09 OctKas Oosterhuis lectures 9 Oct 2013 at FEADship
Interactive morphologies: An investigation into integrated nodal networks and embedded computation processes for developing real-time responsive spatial systems
Frontiers of Architectural Research Volume 1, Issue 3,
Frontiers of Architectural Research
Dr. Nimish Biloria
The design-research illustrated in this research article focus on the emerging field of interactive architecture focusing on developing real-time information exchanging architectural bodies. These interactive bodies demonstrate a fusion between the material, the electronic and the digital domains. This fusion is explicitly attained through a synergistic merger between the fields of ambient sensing, control systems, ubiquitous computing, architectural design, pneumatic systems and computation. The resultant spatial bodies are thus visualised as complex adaptive systems, continually engaged in activities of data-exchange resulting in physical and ambient adaptations of their constituting components in response to contextual variations. Interdependent nodal networks, where every node/junction of a spatial prototype becomes a potential information hub by means of its ability to collect, process and communicate contextual data apart from working as an actuated detail owing to its ability to kinetically re-position itself in three-dimensional space is thus a critical outcome of this inter-disciplinary way of working. A strategy apt for binding material logistics with the digital to materialize dynamic spatial behaviours owing to real time data exchange between the prototypes and their context is thus embarked upon via three research and design projects, namely: Electronic Media Augmented Spatial Skins, The InteractiveWall and the Muscle Re-configured.