- 10 DecProf. Kas Oosterhuis lectures at Doha Architecture Forum
- 03 DecAchilleas Psyllidis participates in the Collaborative Innovation Center on Big Data Science between IBM and TU Delft
- 02 DecAlireza Mahdizadeh Hakak is invited for a talk at the 4th Visionair General Assembly, INRIA Rennes, France
- 22 NovAchilleas Psyllidis and Han Feng participate and present at the Urban Systems and Environment Conference in Guangzhou, China
- 20 NovDr. Nimish Biloria gives an Invited Talk, chairs scientific research sessions and operates as Scientific Committee member at ICONARCH II
- 13 NovSina Mostafavi and Nimish Biloria from Hyperbody with Soungmin Yu from ZHA Published in ACADIA 2014, Design Agency
- 13 NovKas Oosterhuis and Henriette Bier are lecturing and chairing session, respectively, at the international conference CCC co-organized by Hyperbody
- 12 NovHenriette Bier lectures at the International Technology Festival Border Sessions 2014 in The Hague
- 11 NovDr. Nimish Biloria and Hyperbody students, showcase real-time interactive prototypes developed for the EU Project: Metabody at the DIG-it! exhibition
- 11 NovAchilleas Psyllidis from Hyperbody together with researchers from Web Information Systems demonstrate the SocialGlass platform prototype at DIG-it!
Footprint is an academic journal dedicated to publishing architecture and urban research. Architecture and urbanism are the points of departure and the core interests of the journal. From this perspective, the journal encourages the study of architecture and the urban environment as a means of comprehending culture and society, and as a tool for relating them to shifting ideological doctrines and philosophical ideas. http://www.footprintjournal.org/about
Henriette Bier and Yeekee Ku | Generative and Participatory Parametric Frameworks for Multi-player Design Games
Generative design processes have been the focus of current architectural research and practice largely due to the phenomenon of emergence explored within self-organisation, generative grammars and evolutionary techniques. These techniques have been informing participatory urban design modalities, which are investigated in this paper by critically reviewing theories, practices, and (software) applications that explore multi-player online urban games, with respect to not only their abilities to facilitate online trans-disciplinary expert collaboration and user participation but also to support implementation of democratic ideals in design practice. The assumption is that even if generative and participatory parametric frameworks for multi-player design games may not replace politics as a discipline concerned with the study of government and policies of government, they may reduce the bureaucratic apparatus supporting government by establishing a direct interface between experts such as politicians, urban planners, designers, and users.