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- 24 MayProf. Kas Oosterhuis lectures at Polypodium (Beirut Design Week)
- 07 MayDr. Nimish Biloria to serve as a Panelist at the Trans-Arch-Edu-03, Izmir, Turkey
- 20 AprDr Nimish Biloria and PhD candidate Jia Rey Chang publish paper on Swarm Scapes in Springer's Lecture Notes in Computer Science
- 20 AprAlex Liu Cheng and Henriette Bier publish paper on An Extended Ambient Intelligence Implementation for Enhanced Human-Space Interaction
- 20 AprTextrinium exhibited at Center for European Textile Innovation (CETI)
- 18 AprDr. Nimish Biloria appointed as the Scientific Committee member for the ACADIA 2016-Posthuman Frontiers conference, USA.
- 13 AprDr.-Ing. Henriette Bier and PhD-cand. Sina Mostafavi speak at 3rd Digital Knowledge Study Day addressing the question Robots and/or Architecture?
- 14 MarSina Mostafavi and Henriette Bier publish paper on D2RP in Springer's Rob|Arch 2016.
- 17 Feb Prof. Kas Oosterhuis will lecture at The Royal Flemmish Academy of Belgium for Science and the Arts on Wednesday 17th February at 14:30
- 01 Feb1-3 February Henriette Bier is distinguished visiting scientist in Digital Ecologies at IMSE
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URBAN FLUX
Digital design and fabrication workshop, Harbin Institute of Technology, China
Date: 25th June - 9th July 2011
Workshop tutors: Dr. Nimish Biloria, Ir. Han Feng, Hyperbody, TU Delft, The Netherlands
Urban Flux is an intensive two-week digital design and fabrication workshop fully embedded in bottom-up process driven generative design techniques. The workshop will focus on complex socio-cultural and environmental dynamics within the city of Harbin, China, and in doing so, will develop a systemic interface between environmental (specifically wind and sun), social and structural domains. The workshop thrives on understanding the intricate relationships between environmental and social phenomenon which affect the bio-rhythms of users and use this dynamic data set as the initiator of generative design. The workshop task will specifically revolve around developing an urban incubator with the primary aim of channeling and redirecting the natural elements (in this case, Wind and sun), in order to create variable experiential conditions as an attraction highlight promoting social interaction.
The development of continual surfaces, parametrically embodying the variable distribution of wind pressure and solar comfort whilst incorporating social data driven urban furniture systems as an integrated architectural formation shall be set as the final goal of the workshop. Computational tools and techniques for simulating real-time behavior of multi-agent systems, parametric behavior, stereolithography, rapid prototyping as well as surface modeling and pattern generation are some of the few methods which shall be explored in a systematic manner during the workshop. An equal stress on research and design shall pave the way for developing an information driven material formation sequence throughout the workshop.