-
- 09 OctAchilleas Psyllidis is giving a Master Class on SmartScapes
- 03 OctDr. Nimish Biloria will Lecture and Publish at the ENHSA Environment conference, Napoli, Italy
- 02 OctKas Oosterhuis speaker at Opening Symposium of Rotterdam BIMt
- 27 SepProf. Kas Oosterhuis will give a lecture at the E.N.S. d'Architecture Paris-Malaquais the 27th September at 6.30pm.
- 19 SepSina Mostafavi presents paper at eCAADe 2013 - Performance driven design and design information exchange
- 18 SepPaper presentation Jia-Rey Chang at eCAADe 2013 - HyperMorphology-Experimentations with bio-inspired design processes for adaptive spatial re-use.
- 09 SepDr. Nimish Biloria Lectures at the South China University of Technology
- 31 JulDr. Nimish Biloria Lectures at the MetaBody conference in Madrid, Spain
- 29 JulHenriette Bier speaker at Bridges 2013 in Enschede
- 18 JulMSc2 Hyperbody participates with two 1:1 prototypes RObow-tie and URhouse at Bridges 2013 in Enschede
-
-
Presentation of the paper "Immersive, interactive, unconventional virtual environments, enhance creativity" by Alireza Mahdizadeh Hakak and Nimish Biloria at the second iVERG annual conference held on 27th and 28th of June in Middlesbrough, UK.
Paper abstract
iVERG (International virtual environment research group)
iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.
It has an important contribution to make to the effective uses of these environments which are being increasingly taken up by a wide range of educational institutions worldwide. Although they have an intrinsic appeal founded upon their origins within gaming and social networking, immersive virtual environments need research informed practice to ensure their effective educational use.