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- 10 DecProf. Kas Oosterhuis lectures at Doha Architecture Forum
- 03 DecAchilleas Psyllidis participates in the Collaborative Innovation Center on Big Data Science between IBM and TU Delft
- 02 DecAlireza Mahdizadeh Hakak is invited for a talk at the 4th Visionair General Assembly, INRIA Rennes, France
- 22 NovAchilleas Psyllidis and Han Feng participate and present at the Urban Systems and Environment Conference in Guangzhou, China
- 20 NovDr. Nimish Biloria gives an Invited Talk, chairs scientific research sessions and operates as Scientific Committee member at ICONARCH II
- 13 NovSina Mostafavi and Nimish Biloria from Hyperbody with Soungmin Yu from ZHA Published in ACADIA 2014, Design Agency
- 13 NovKas Oosterhuis and Henriette Bier are lecturing and chairing session, respectively, at the international conference CCC co-organized by Hyperbody
- 12 NovHenriette Bier lectures at the International Technology Festival Border Sessions 2014 in The Hague
- 11 NovDr. Nimish Biloria and Hyperbody students, showcase real-time interactive prototypes developed for the EU Project: Metabody at the DIG-it! exhibition
- 11 NovAchilleas Psyllidis from Hyperbody together with researchers from Web Information Systems demonstrate the SocialGlass platform prototype at DIG-it!
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Presentation of the paper "Immersive, interactive, unconventional virtual environments, enhance creativity" by Alireza Mahdizadeh Hakak and Nimish Biloria at the second iVERG annual conference held on 27th and 28th of June in Middlesbrough, UK.
Paper abstract
iVERG (International virtual environment research group)
iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.
It has an important contribution to make to the effective uses of these environments which are being increasingly taken up by a wide range of educational institutions worldwide. Although they have an intrinsic appeal founded upon their origins within gaming and social networking, immersive virtual environments need research informed practice to ensure their effective educational use.