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- 14 MarHyperbody presents at RAM/ramfoundation exhibition "T.O.P. UP" opening on the 16th of March 2014
- 08 MarKeynote Lecture by Kas Oosterhuis at the 11th International Convention of Architecture in Budapest
- 28 Febprof. Kas Oosterhuis lectures at MC2014 conference - Grenoble, France
- 27 FebDr. Nimish Biloria appointed as Technical Program Committee member of SEC2014 conference
- 17 FebDr. Nimish Biloria publishes article: Inter-performing morphologies in the Architecture Institute of Korea Magazine
- 07 FebDr.-Ing. Henriette Bier lectures on Robotic Buildings at the Institute of Experimental Architecture, University of Innsbruck, Austria
- 05 FebDr.-Ing. Henriette Bier lectures on Robotics in Architecture at the chair for Building Realisation and Robotics at TUM, Germany
- 04 FebDr.-Ing. Henriette Bier and Ir. Chris Kievid join the Delft Robotics Institute delegation visiting potential Horizon 2020 partners in the Munich area
- 24 JanFinal Review MSc1 Design Studio: 2628CLIMATOR
- 11 JanAchilleas Psyllidis publishes an article in the ATLANTIS Magazine
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Presentation of the paper "Immersive, interactive, unconventional virtual environments, enhance creativity" by Alireza Mahdizadeh Hakak and Nimish Biloria at the second iVERG annual conference held on 27th and 28th of June in Middlesbrough, UK.
Paper abstract
iVERG (International virtual environment research group)
iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.
It has an important contribution to make to the effective uses of these environments which are being increasingly taken up by a wide range of educational institutions worldwide. Although they have an intrinsic appeal founded upon their origins within gaming and social networking, immersive virtual environments need research informed practice to ensure their effective educational use.