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- 09 MayPh.D. Candidate Jia-Rey Chang will deliver a lecture titled as "Being immature" at the international conference of "Cultura Experimentala TDSOM"
- 08 May8th May 2017, Henriette Bier lectures at the SAWSA Open Lecture Series organised by the Welsh School of Architecture 2016/17
- 04 MayKas Oosterhuis is invited speaker at Mosque Design & Development Summit taking place 3-4 May in Dubai
- 03 MayHenriette Bier is co-founder and -editor of new Springer Series in Adaptive Environments
- 24 AprMonday 24th April 2017 at Dessau Institute of Architecture (DIA) : Midterm Review MSc 2 Design Studio D2RP&O
- 21 AprKas Oosterhuis lectures @ Craftsmanship in the Digital Age #2 Innovative Building Components
- 21 AprFriday 21st April 2017 at 14:00 in protoSPACE: Midterm Review MSc 2 Design Studio Interactive Acoustic Systems (IAS)
- 05 Apr5th April Henriette Bier gives inaugural lecture as visiting professor at Dessau Institute of Architecture
- 30 MarInterview with Henriette Bier and Sina Mostafavi published in Delta
- 27 MarKas Oosterhuis present at Discussion Panel and deliver lecture "Protospacing Prototyping" at TU Wien Research Day 2016/17
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Presentation of the paper "Immersive, interactive, unconventional virtual environments, enhance creativity" by Alireza Mahdizadeh Hakak and Nimish Biloria at the second iVERG annual conference held on 27th and 28th of June in Middlesbrough, UK.
Paper abstract
iVERG (International virtual environment research group)
iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.
It has an important contribution to make to the effective uses of these environments which are being increasingly taken up by a wide range of educational institutions worldwide. Although they have an intrinsic appeal founded upon their origins within gaming and social networking, immersive virtual environments need research informed practice to ensure their effective educational use.