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- 15 AugCall for Papers for Next Generation Building, Vol. 4, 2017: Building-as-Apparatus or Cyber-physical Apparatization in/of Architecture
- 04 JulThesis defence Alireza Mahdizadeh Hakak: Enhancing [spatial] creativity
- 29 JunHenriette Bier is invited speaker at Border Sessions 2017 in Den Haag
- 28 JunH. Bier, R. Schmehl, S. Mostafavi, A. Anton and S. Bodea publish paper on Kite-Powered Design-to-Robotic-Production for Affordable Building on Demand
- 28 JunA.Liu Cheng, H. Bier, G. Latorre, B. Kemper and D. Fischer publish a paper on A High-Resolution Intelligence Implementation based on D2RP&O strategies
- 15 JunProf. Dr. Michael U. Hensel lectures on "Embedded Architectures and Information-based Design"
- 08 JunKas Oosterhuis lectures at De Persgroep Advertiser's Summit 2017 "De kunst van het onderscheiden"
- 01 JunHenriette Bier and Sina Mostafavi review student work on D2RP&O at Dessau Institute of Architecture
- 01 JunKas Oosterhuis lectures at Brain Bar Budapest 2017 "talking about the future"
- 12 MayDr Gennaro Senatore lectures on "Adaptive Structures: Infinitely Stiff, Extremely Slender, Ultra-Light Weight"
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Presentation of the paper "Immersive, interactive, unconventional virtual environments, enhance creativity" by Alireza Mahdizadeh Hakak and Nimish Biloria at the second iVERG annual conference held on 27th and 28th of June in Middlesbrough, UK.
Paper abstract
iVERG (International virtual environment research group)
iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.
It has an important contribution to make to the effective uses of these environments which are being increasingly taken up by a wide range of educational institutions worldwide. Although they have an intrinsic appeal founded upon their origins within gaming and social networking, immersive virtual environments need research informed practice to ensure their effective educational use.