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- 07 NovThe Interactive Environments Minor presents the interactive 'TouchSpace' installation at TEDxDelft
- 23 OctNimish Biloria and Jia-Rey Chang @ XV OSSA architectural workshop "Fata Morgana"
- 18 OctLectures "Free-form Design by data-driven components" and "Evolutionary Energy Design" by Bernhard Sommer
- 07 OctNew PhD Canditate Sina Mostafavi joined Hyperbody
- 06 OctChristian Friedrich lecture and workshop at Protospace FabLab Utrecht - Immediate Architecture and protoTAG
- 05 OctPublication 'Complex Temporalities of Interactive Architecture' by Christian Friedrich in Infinite Instances: Studies and Images of Time
- 04 OctChristian Friedrich and Vera Laszlo present Hyperbody protoTAG at Innovation Estafette / Open Data Bazaar
- 20 SepAlireza Hakak lectures at eCAADe'11 on "New perception of virtual environments, Enhancement of creativity"
- 14 SepHyperbody participates in "The Urban Future is Personal" program at PICNIC festival
- 06 SepNew PhD Candidate Jia-Rey Chang explores the development of "SmartGeometry"
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Hyperbody graduate students Ralph Cloot and Arwin Hidding in collaboration with Sina Mostafavi and supervised by Kas Oosterhuis design a building for Neurotopia
For the last ten years, Erik Sep has been working at his expanding miniature city called Neurotopia. An ever growing city where he continuously collects, builds, demolishes and reorganizes. For one of his vacant plots within the city, the Hyperbody graduate students Ralph Cloot and Arwin Hidding where invited to design a building that reacts to the surrounding structures using design-to-robotic-production methods, in collaboration with Sina Mostafavi and supervised by Kas Oosterhuis.
In order to create a reaction towards the existing conditions on the site, we simulated function placements and people flows using processing. From this abstraction of the building we were able to shape the macro-scale (space-scale). A custom made algorithm was applied afterwards that takes into account a stress, curvature and solar radiation analysis in order to materialise the meso-scale (component-scale). As an architectural input we wanted to achieve a gradual transition between the structure, the closed segments (0% porosity), the openings (100% porosity) and the ornaments. The entire piece was divided into five EPS components, each of these were milled out using a Kuka industrial 6-axis robotic arm. The micro-scale (material-scale) of the project was made up of three different material removal fases, gradually creating more detail the closer the robot came to the object within the EPS.
The finished work is displayed at the opening of Neurotopia's exhibition at Galerie Frank Taal in Rotterdam on september the 16th, 2016.
http://www.franktaal.nl/actueel/show/erik_sep___neurotopia_in_de_van_speyk_nr__192.html
http://www.neurotopia.nl/