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- 24 MarInternational Colloquium: Design-to-Robotic-Production & -Operation (D2RP&O)
- 18 Mar18th of March Henriette Bier and Sina Mostafavi participate in international symposium Les formes du digital at the Centre Pompidou
- 14 MarMarch 14th - June 19th Robotic Building team participates in the exhibition Imprimer le monde at the Centre Pompidou
- 14 Mar14 March 15:00h Lecture by Jose Sanchez: Architecture for the commons
- 14 MarKas Oosterhuis holds masterclass The How and Why of Parametric Design on Tuesday 14 March 16.00h during Design Days Dubai 2017
- 14 MarKas Oosterhuis exhibits his parametric Body Chair at Design Days Dubai 2017 from 14-18 March 2017
- 10 FebDr. Nimish Biloria appointed as Scientific Reviewer for the 2017 eCaaDe conference: Sharing of computable Knowledge, ShoCK!
- 06 FebFibrous Smart Material Topologies project to be exhibited at BouwBeurs 2017.
- 03 FebFriday 3 February 2017 at 9:45 in protoSPACE: Final Presentation MSc 1 Design Studio: Design-to-Robotic-Production (D2RP) for SMART Student Housing
- 24 JanHenriette Bier acts as reviewer for Elsevier Journal Automation in Construction
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Presentation of the paper "Immersive, interactive, unconventional virtual environments, enhance creativity" by Alireza Mahdizadeh Hakak and Nimish Biloria at the second iVERG annual conference held on 27th and 28th of June in Middlesbrough, UK.
Paper abstract
iVERG (International virtual environment research group)
iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.
It has an important contribution to make to the effective uses of these environments which are being increasingly taken up by a wide range of educational institutions worldwide. Although they have an intrinsic appeal founded upon their origins within gaming and social networking, immersive virtual environments need research informed practice to ensure their effective educational use.