-
- Hyperbody, First Decade of Interactive Architecture
- Interactive Corporate Environments by NB
- iA#4 - Quantum Architecture
- Towards a New Kind of Building by KO
- iA#3 - Interactive Architecture
- ONLogic: speed and vision
- iA#2 - Interactive Architecture
- Multiplayer Design and Studio
- iA#1 - Interactive Architecture
- ONL Hyperbody Logic
- GameSetandMatch II
- BCN Speed and Friction
- GameSetandMatch conference proceedings
- Hyperbodies, towards an e-motive architecture
- Programmable Architecture by Kas Oosterhuis
- Architecture Goes Wild by Kas Oosterhuis
- E-motive Architecture by Kas Oosterhuis
-
-
-
- Books
- Architecture Goes Wild by Kas Oosterhuis
- Publisher
- 010 publishers
- Year
- 2002
- ISBN
- 9064504091
- Pages
- 253
- Language
- English
-
-
Architecture Goes Wild by Kas Oosterhuis
In his writings architect Kas Oosterhuis bridges the gap between theory and practice. His observations are based on the intriguing principle of concrete science fiction. He is convinced that every construct - hardware or software - that can be formulated as a consistent set of rules is realizable within the social constraints of our present-day culture. In 'Wild Bodies' Oosterhuis asserts that all true architecture inevitably will be programmed to perform in real time. This point of view is based on the observation that traditional fixed and static architecture is a highly unlikely state among all possible ones. An architectural construct is regarded as a body with real-time behaviour that is always in motion. Computer programs speak the new instrumental language in which potential new worlds are described.