-
- Interactive Corporate Environments by NB
- iA#4 - Quantum Architecture
- Towards a New Kind of Building by KO
- iA#3 - Interactive Architecture
- ONLogic: speed and vision
- iA#2 - Interactive Architecture
- Multiplayer Design and Studio
- iA#1 - Interactive Architecture
- ONL Hyperbody Logic
- GameSetandMatch II
- BCN Speed and Friction
- GameSetandMatch conference proceedings
- Hyperbodies, towards an e-motive architecture
- Programmable Architecture by Kas Oosterhuis
- Architecture Goes Wild by Kas Oosterhuis
- E-motive Architecture by Kas Oosterhuis
-
-
-
- Books
- Hyperbodies, towards an e-motive architecture
- Publisher
- Birkhauser
- Year
- 2003
- ISBN
- 3764369698
- Pages
- 96
- Language
- English
-
-
Hyperbodies, towards an e-motive architecture by Kas Oosterhuis
In "Hyperbodies, Towards an E-motive Architecture" (part of The Information Technology in Architecture series, edited by Antonino Saggio) Kas Oosterhuis repositions the architect in society today as a well-trained hyperconscious idiot savant. Audacious intuition must be trained to decide in split seconds, like the Formula 1 driver. Today’s architect is an information architect, able to act intuitively and to process rationally at the same time. The innovative architect naturally investigates and practices architecture as a realtime transaction space, buildings are seen as processes running in realtime. Building components communicate with other building components. All are members of the swarm, members of the hive. Swarm architecture implies that all building elements operate as intelligent agents, data-carriers and data-processing devices. Swarm architecture feeds on data generated by social transactions in the new transformation economy. In the process of collaborative design and engineering the participants work in the communication flow of the swarm. The collaborative work is based on parametric, generic and genetic design principles, based on scripts and formulas with a multitude of variables. The modern informed architect is the designer of intelligent vehicles, executing a game of life and death. Architecture becomes the art of building prototypes for fluid dynamic structures and environments running in realtime. Architecture no longer has the hidden agenda to resist to external and internal forces. Buildings are pro-active hyperbodies displaying realtime behaviour. Buildings are familiar but unpredictable like the weather. Architecture goes wild and e-motive.
Facebook/
Twitter/
RSS

