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- Hyperbody, First Decade of Interactive Architecture
- Interactive Corporate Environments by NB
- iA#4 - Quantum Architecture
- Towards a New Kind of Building by KO
- iA#3 - Interactive Architecture
- ONLogic: speed and vision
- iA#2 - Interactive Architecture
- Multiplayer Design and Studio
- iA#1 - Interactive Architecture
- ONL Hyperbody Logic
- GameSetandMatch II
- BCN Speed and Friction
- GameSetandMatch conference proceedings
- Hyperbodies, towards an e-motive architecture
- Programmable Architecture by Kas Oosterhuis
- Architecture Goes Wild by Kas Oosterhuis
- E-motive Architecture by Kas Oosterhuis
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- Books
- iA#2 - Interactive Architecture
- Publisher
- Episode Publishers
- Year
- 2009
- ISBN
- 978-9059730588
- Pages
- 203
- Language
- English
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iA#2 - Interactive Architecture
After introducing the concept of IA - by describing terms and processes like 'File to Factory' and 'real time behaviour' in the first issue - this second issue, with refresher material, delves deeper into the interactive relations between built components, between people and built components, and even between people. It also offers a more defined perspective on parametric design, powerlines, and multiplayer design games. Finally, it offers an overview of the iWEB pavilion, a vehicle for transdisciplinary research, education, and design developed by Hyperbody, derived from the software it applies to the building process and that it applied to its opening event.