-
- Hyperbody, First Decade of Interactive Architecture
- Interactive Corporate Environments by NB
- iA#4 - Quantum Architecture
- Towards a New Kind of Building by KO
- iA#3 - Interactive Architecture
- ONLogic: speed and vision
- iA#2 - Interactive Architecture
- Multiplayer Design and Studio
- iA#1 - Interactive Architecture
- ONL Hyperbody Logic
- GameSetandMatch II
- BCN Speed and Friction
- GameSetandMatch conference proceedings
- Hyperbodies, towards an e-motive architecture
- Programmable Architecture by Kas Oosterhuis
- Architecture Goes Wild by Kas Oosterhuis
- E-motive Architecture by Kas Oosterhuis
-
-
-
- Books
- Multiplayer Design and Studio
- Publisher
- China Architecture and Building Press
- Year
- 2008
- ISBN
- 9787112102815
- Pages
- 154
- Language
- Chinese and English
-
-
Multiplayer Design and Studio
The 798 art district is located in the northeast part of Beijing. Formerly an electronics factory, its western part has recently developed into a vibrant district, full of galleries, exhibition spaces, cafes and creative offices. It has emerged from a bottom-up process. Like in many other post-industrial areas all over the world, individual artists found exciting, unused spaces and adapted them for new functions. This eventually turned the 798 into one of the most hip zones of the city. Already full with life and activities, the 798 art district is bound to develop further and to attract many more new users and functions. The western part of the area has already been successfully transformed. The eastern part still awaits to be re-filled with life.
The 798 district needs to grow further. It needs new spaces for new functions and for new people. It needs to become one of the main focal points in the cityscape of Beijing. Nevertheless, it would be a mistake to assume that one, top-down design can provide an answer to fulfil all needs of the growing 798 community. The expansion of this area has to be flexible, diverse and unconstrained and it has to become a landmark icon for this amazing site.
As an answer to this demand professor Kas Oosterhuis together with the Hyperbody came up with an idea of making a distributed design for the eastern part of the 798 district - the 751 factory. The concept was to create a large scale, multifunctional, three dimensional urban structure, which would be conceived as a result of a bottom-up and distributed design process. The bottom-up nature of the development can be achieved by dividing the area into smaller, interdependent projects, assigned to autonomous but at the same time closely cooperating designers. On one hand all of them should have all the design freedom they may need, on the other hand their design process as agroup should be a game in which they all follow the same, clear set of rules.