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- Hyperbody, First Decade of Interactive Architecture
- Interactive Corporate Environments by NB
- iA#4 - Quantum Architecture
- Towards a New Kind of Building by KO
- iA#3 - Interactive Architecture
- ONLogic: speed and vision
- iA#2 - Interactive Architecture
- Multiplayer Design and Studio
- iA#1 - Interactive Architecture
- ONL Hyperbody Logic
- GameSetandMatch II
- BCN Speed and Friction
- GameSetandMatch conference proceedings
- Hyperbodies, towards an e-motive architecture
- Programmable Architecture by Kas Oosterhuis
- Architecture Goes Wild by Kas Oosterhuis
- E-motive Architecture by Kas Oosterhuis
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- Books
- Programmable Architecture by Kas Oosterhuis
- Publisher
- L'Arcaedizion
- Year
- 2002
- ISBN
- 8878381039
- Pages
- 100
- Language
- English
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Programmable Architecture by Kas Oosterhuis
Kas Oosterhuis's architecture runs along the fine line seperating or joining it in to the realms of art. Oosterhuis has built all his work, illustrated in this book, around the combination of rigorous design and artistic freedom, while also paying subtle attention to digital technology. His work ranges from the multiform Active Structures of "Trans-ports", an interactive pavilion, to the functional layout of spaces of the Garbage Transfer Station "Elhorst/Vloedbelt", Variomatic S(culptures) and Variomatic L(andscapes), and finally the clever architectural forms of the Helsinki Music Center and the fantastic Programmable Landscapes, a "game" played by a Database on one hand and Intuition on the other. These dialectical relations between design philosophy and clever invention place Oosterhuis's works at the cutting-edge of modern-day architectural design.