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- Scalable Porosity
- Adaptive Environments
- Kite-powered Design-to-Robotic-Production
- Fibrous Smart Material Topologies
- S.M.A.R.T Environments
- Robotic Building
- METABODY
- --- METABODY 1st EVENT
- --- METABODY 2nd EVENT
- --- Hyperbody update 02-2014
- --- Hyperbody Msc2 prototypes
- --- Ambiguous Topology 07-2014
- --- Reflectego & RoboZoo 07-2014
- --- The Hyper-loop
- --- Nervion, Textrinium & [S]caring-ami 07-2015
- SynSerre
- Robotic Architecture
- Automotive Complex
- Space-Customizer
- InteractiveWall
- iLITE
- Manhal Oasis Masterplan
- Muscle NSA
- protoCITY 2005+
- Virtual Operation Room
- Digital Pavilion
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- METABODY project
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- Projects
- Ambiguous Topology 07-2014
- Year
- 2013 - 2018
- Project Leader from Hyperbody
- Dr. Nimish Biloria
- Project Team from Hyperbody
- Dr. Nimish Biloria, Ir. Kas Oosterhuis, Jia Rey Chang, Dieter Vandoeren, Veronika Laszlo
- Collaborators
- 1. Italy - Infomus -Universitá di Genova - A. Camurri
2. Germany - Trans-Media-Akademie - Hellerau - T. Dumke
3. UK - DAP_Lab - J. Birringer
4. France - K-Danse - J-M. Matos
5. Netherlands - STEIM - M. Baalman
6. Portugal - Fabrica de Movimentos - A. Magno
7. Germany - Palindrome - R. Wechsler
8. Spain - Universidad Autónoma de Madrid - E. Botella-Ordinas
9. Spain - Kouros - P. Palacio, M. Romero
10.Spain - Innovalia -C. Maza - Associated Partners
- 1. Netherlands - Hyperbody - Delft University - K. Oosterhuis, N. Biloria
2. Denmark - CAVI - Aarhus University - J. Fritsch
3. Czech Republic - New technologies Research Centre - University of West Bohemia -J. Romportl
4. France - IRCAM - A. Gerzso
5. UK - Goldsmith's University - L. Parisi
6. Germany - Leuphana Universität - Y. Foerster-Beuthan
7. Spain - Medialab Prado - M. García
8. Spain - Esmuc - Rubén López Cano
9. Canada - SenseLab - Concordia University - E. Manning, B. Massumi
10.USA - Duke University - K. Hayles - Literature Program
11.USA - Duke University - T.F. DeFrantz - Corporeality Working Group
12.USA - UC Berkeley - Theatre, Dance & Performance Studies - L. Wymore
13.USA - UC Santa Cruz - E. Stephens - Art Department
14.USA - NYIT - New York Institute of Technology - K. LaGrandeur
15.Colombia - Facultad de Artes ASAB - A. Gómez
16.Chile - INTERFACE - Arte, Cuerpo, Ciencia y Tecnología - Brisa MP
17.Chile - FIDET - Festival Internacional de Escena y Transdiciplina - S. Valenzuela
18.Chile - Moodlab - F. Ocampo
19.Korea - Myongji University - R. Beuthan - Coordinator
- Spain - Asociación Transdisciplinar REVERSO - Jaime del Val
- Advisory Board
- Donna Haraway, Katherine Hayles, Allucquiére Rosanne (Sandy) Stone, Karen Barad, Stelarc, Brian Massumi, Erin Manning, Annie Sprinkle, Elizabeth Stephens, Luciana Parisi, Federica Frabetti, Liana Borghi, Harmony Bench, Claudia Giannetti, Stefan Lorenz Sorgner, Francesca Ferrando, Yunus Tuncel, Marlon Barrios Solano
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Ambiguous Topology performance featured at METABODY annual meeting in Madrid, 07-2014
Design team: Dr. Nimish Biloria, Jia Rey Chang, Dieter Vandoren- Ambiguous topologies is an immersive multi-modal installation exploring the tendencies of swarm systems to generate emergent geometric networks as a response to as well as a trigger for movement of multiple bodies in space and time.
- The installation operates on the subtle fusion of physical and digital media by means of harvesting and impacting the speed and frequency of movement of the participants body as a trigger for activating/disturbing a swarm of digital particles in space.
- Swarm systems, as a collection of autonomous dynamic particles operate on a tendency model wherein the particles in the immediate vicinity of the physical movement inherit the maximum velocity/charge and are thus displaced from their spatial coordinates to collide and dissipate this gained energy to neighbouring particles.
- The velocity/charge is thus differentially distributed throughout the entire particle swarm and has a behavioural attribute of generating geometric topological networks and sound values displaying variable densities of connections throughout the space.
- After reaching a critical mass (as regards the charge levels in the entire swarm) the system behaves pro-actively in order to alter/suggest and motivate the user to engage in novel movement in order to react and engage with this changing persona of the swarming networks.
- The usage of immersive light and sound projection media in order to visualise this dynamic behavioural scenario renders abstract three dimensional topological nuances within which the body navigates and experiences new states of ambiguity, dis-alignment and proactive behaviour. Technological, human and spatial agency/affordance thus unite into a never-ending looped process of inter-performance through the ambiguous topologies installation.