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- 07 NovThe Interactive Environments Minor presents the interactive 'TouchSpace' installation at TEDxDelft
- 23 OctNimish Biloria and Jia-Rey Chang @ XV OSSA architectural workshop "Fata Morgana"
- 18 OctLectures "Free-form Design by data-driven components" and "Evolutionary Energy Design" by Bernhard Sommer
- 07 OctNew PhD Canditate Sina Mostafavi joined Hyperbody
- 06 OctChristian Friedrich lecture and workshop at Protospace FabLab Utrecht - Immediate Architecture and protoTAG
- 05 OctPublication 'Complex Temporalities of Interactive Architecture' by Christian Friedrich in Infinite Instances: Studies and Images of Time
- 04 OctChristian Friedrich and Vera Laszlo present Hyperbody protoTAG at Innovation Estafette / Open Data Bazaar
- 20 SepAlireza Hakak lectures at eCAADe'11 on "New perception of virtual environments, Enhancement of creativity"
- 14 SepHyperbody participates in "The Urban Future is Personal" program at PICNIC festival
- 06 SepNew PhD Candidate Jia-Rey Chang explores the development of "SmartGeometry"
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Footprint is an academic journal dedicated to publishing architecture and urban research. Architecture and urbanism are the points of departure and the core interests of the journal. From this perspective, the journal encourages the study of architecture and the urban environment as a means of comprehending culture and society, and as a tool for relating them to shifting ideological doctrines and philosophical ideas. http://www.footprintjournal.org/about
Henriette Bier and Yeekee Ku | Generative and Participatory Parametric Frameworks for Multi-player Design Games
Abstract:Generative design processes have been the focus of current architectural research and practice largely due to the phenomenon of emergence explored within self-organisation, generative grammars and evolutionary techniques. These techniques have been informing participatory urban design modalities, which are investigated in this paper by critically reviewing theories, practices, and (software) applications that explore multi-player online urban games, with respect to not only their abilities to facilitate online trans-disciplinary expert collaboration and user participation but also to support implementation of democratic ideals in design practice. The assumption is that even if generative and participatory parametric frameworks for multi-player design games may not replace politics as a discipline concerned with the study of government and policies of government, they may reduce the bureaucratic apparatus supporting government by establishing a direct interface between experts such as politicians, urban planners, designers, and users.
http://www.footprintjournal.org/issues/show/The-Participatory-Turn-in-Urbanism