- 03 JulHyperbody's MSc 2 Robotic Environments projects exhibited at Science Centre and V2_
- 02 Jul Hyperbody's Robotic Building team participates with MSc 2 projects in the D2RP event taking place 2-4 July at V2_
- 27 JunLecture by Prof. Kas Oosterhuis at the Huazhong University of Science and Technology
- 27 JunAchilleas Psyllidis publishes a book chapter in Computer-Aided Architectural Design Futures: The Next City, by Springer
- 16 JunLecture by Prof. Kas Oosterhuis at Leibniz Universität Hannover
- 16 JunAchilleas Psyllidis wins the 1st Prize for his project ROUTE on Linked Open Data for Smart Cities
- 14 JunDr. Nimish Biloria appointed as a member of the OCEAN design research association
- 08 JunSmart Textiles Workshop: Hyperbody and Smart Textiles at the University of Borås
- 29 MayAchilleas Psyllidis's paper accepted for publication and demonstration at the 15th International Conference on Web Engineering (ICWE 2015)
- 29 MayKas Oosterhuis, Henriette Bier, Sina Mostafavi and Jelle Feringa lecture at InDeSem 15
On Thursday, 19th of May, Hyperbody will present the forth issue of the Interactive Architecture bookzine - IA#4, at protpSACE (Zaal D, Architecture Faculty).
Moderator: Han Feng
On the screen:
You are all kindly invited. Free lunch will be offered.
The scientific reading of natural systems and phenomena has recently been adopted as the main driving force for new development in architecture. Due to the study of flocks of birds, genetic coding, fractal geometry and neural networks, various abstract computational machines have been invented. They, have facilitated our ability to realize new kinds of spatial and material organization, and hence enriched our understanding of the inner logic of space and architecture.The fourth issue of the iA bookzine presents quantum theory as a new stimulus for architecture debate. Quantum theory, as the most precise explanation of our physical world, has not only triggered a tremendous technical improvement, but has also introduced a revolutionary quantum world view that considers the material world as a non-deterministic construct, deciphered with probability and interactivity. From this point of view, true interaction can be envisioned between users and their constructed environments, and between designers and their computational tools.