- 11 NovH. Bier and S. Mostafavi publish journal paper on Data-Driven Architectural Design to Production and Operation in Systema's special issue Architectural Ecologies
- 26 OctRobotic Painting / Machining Emotion project team at Dubai Design Week
- 26 OctJia-Rey Chang published a paper in the New Architecture Journal NO.5: "Digital Techniques and Architectural Evolution"
- 25 OctIn ACADIA 2015 Peer Reviewed Projects, Sina Mostafavi and Henriette Bier published a project on Informed Design to Robotic Production systems.
- 25 OctDr. Nimish Biloria, Jia-Rey Chang and Dieter Vandoren published a paper "Ambiguous Topology" at IEEE VISAP'15 conference, Chicago, USA
- 23 OctHenriette Bier talks at the 3TU symposium Real Additive Manufacturing
- 22 OctNew website "Machining Emotion" is launched by the Robotic Painting project team
- 21 OctAt Dutch Design Week 2015, Sina Mostafavi talks about Creative applications of Design to Robotic Production systems in architectural design and building processes
- 01 OctHyperbody hosts Delft Robotics Institute's monthly RoboCafé on "Pro-active Robotics"
- 25 SepSocialGlass is featured on NRCQ, the leading business news site in the Netherlands
Dr. Nimish Biloria appointed as the Scientific Committee member for the ACADIA 2016-Posthuman Frontiers conference, USA.
ACADIA 2016 Theme
POSTHUMAN FRONTIERS: DATA, DESIGNERS AND COGNITIVE MACHINES will foster design work and research from the worlds of practice and academia that lie at the intersection between procedural design, designed environments and autonomous machines. More specifically, this conference will seek to explore recent work within the current trend in computational design to develop and apply quasi-cognitive machines; the integration of software, information, fabrication and sensing to generate mechanisms for interfacing with the physical realm. The conference will invite the submission of papers and projects that explore and interrogate these questions through interdisciplinary endeavors involving fields such as material science, biology, art, computer graphics, civil engineering, and human-computer interaction.