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- 11 NovH. Bier and S. Mostafavi publish journal paper on Data-Driven Architectural Design to Production and Operation in Systema's special issue Architectural Ecologies
- 26 OctRobotic Painting / Machining Emotion project team at Dubai Design Week
- 26 OctJia-Rey Chang published a paper in the New Architecture Journal NO.5: "Digital Techniques and Architectural Evolution"
- 25 OctIn ACADIA 2015 Peer Reviewed Projects, Sina Mostafavi and Henriette Bier published a project on Informed Design to Robotic Production systems.
- 25 OctDr. Nimish Biloria, Jia-Rey Chang and Dieter Vandoren published a paper "Ambiguous Topology" at IEEE VISAP'15 conference, Chicago, USA
- 23 OctHenriette Bier talks at the 3TU symposium Real Additive Manufacturing
- 22 OctNew website "Machining Emotion" is launched by the Robotic Painting project team
- 21 OctAt Dutch Design Week 2015, Sina Mostafavi talks about Creative applications of Design to Robotic Production systems in architectural design and building processes
- 01 OctHyperbody hosts Delft Robotics Institute's monthly RoboCafé on "Pro-active Robotics"
- 25 SepSocialGlass is featured on NRCQ, the leading business news site in the Netherlands
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Hyperbody graduate students Ralph Cloot and Arwin Hidding in collaboration with Sina Mostafavi and supervised by Kas Oosterhuis design a building for Neurotopia
For the last ten years, Erik Sep has been working at his expanding miniature city called Neurotopia. An ever growing city where he continuously collects, builds, demolishes and reorganizes. For one of his vacant plots within the city, the Hyperbody graduate students Ralph Cloot and Arwin Hidding where invited to design a building that reacts to the surrounding structures using design-to-robotic-production methods, in collaboration with Sina Mostafavi and supervised by Kas Oosterhuis.
In order to create a reaction towards the existing conditions on the site, we simulated function placements and people flows using processing. From this abstraction of the building we were able to shape the macro-scale (space-scale). A custom made algorithm was applied afterwards that takes into account a stress, curvature and solar radiation analysis in order to materialise the meso-scale (component-scale). As an architectural input we wanted to achieve a gradual transition between the structure, the closed segments (0% porosity), the openings (100% porosity) and the ornaments. The entire piece was divided into five EPS components, each of these were milled out using a Kuka industrial 6-axis robotic arm. The micro-scale (material-scale) of the project was made up of three different material removal fases, gradually creating more detail the closer the robot came to the object within the EPS.
The finished work is displayed at the opening of Neurotopia's exhibition at Galerie Frank Taal in Rotterdam on september the 16th, 2016.
http://www.franktaal.nl/actueel/show/erik_sep___neurotopia_in_de_van_speyk_nr__192.html
http://www.neurotopia.nl/