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- 14 MarHyperbody presents at RAM/ramfoundation exhibition "T.O.P. UP" opening on the 16th of March 2014
- 08 MarKeynote Lecture by Kas Oosterhuis at the 11th International Convention of Architecture in Budapest
- 28 Febprof. Kas Oosterhuis lectures at MC2014 conference - Grenoble, France
- 27 FebDr. Nimish Biloria appointed as Technical Program Committee member of SEC2014 conference
- 17 FebDr. Nimish Biloria publishes article: Inter-performing morphologies in the Architecture Institute of Korea Magazine
- 07 FebDr.-Ing. Henriette Bier lectures on Robotic Buildings at the Institute of Experimental Architecture, University of Innsbruck, Austria
- 05 FebDr.-Ing. Henriette Bier lectures on Robotics in Architecture at the chair for Building Realisation and Robotics at TUM, Germany
- 04 FebDr.-Ing. Henriette Bier and Ir. Chris Kievid join the Delft Robotics Institute delegation visiting potential Horizon 2020 partners in the Munich area
- 24 JanFinal Review MSc1 Design Studio: 2628CLIMATOR
- 11 JanAchilleas Psyllidis publishes an article in the ATLANTIS Magazine
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URBAN FLUX
Digital design and fabrication workshop, Harbin Institute of Technology, China
Date: 25th June - 9th July 2011
Workshop tutors: Dr. Nimish Biloria, Ir. Han Feng, Hyperbody, TU Delft, The Netherlands
Urban Flux is an intensive two-week digital design and fabrication workshop fully embedded in bottom-up process driven generative design techniques. The workshop will focus on complex socio-cultural and environmental dynamics within the city of Harbin, China, and in doing so, will develop a systemic interface between environmental (specifically wind and sun), social and structural domains. The workshop thrives on understanding the intricate relationships between environmental and social phenomenon which affect the bio-rhythms of users and use this dynamic data set as the initiator of generative design. The workshop task will specifically revolve around developing an urban incubator with the primary aim of channeling and redirecting the natural elements (in this case, Wind and sun), in order to create variable experiential conditions as an attraction highlight promoting social interaction.
The development of continual surfaces, parametrically embodying the variable distribution of wind pressure and solar comfort whilst incorporating social data driven urban furniture systems as an integrated architectural formation shall be set as the final goal of the workshop. Computational tools and techniques for simulating real-time behavior of multi-agent systems, parametric behavior, stereolithography, rapid prototyping as well as surface modeling and pattern generation are some of the few methods which shall be explored in a systematic manner during the workshop. An equal stress on research and design shall pave the way for developing an information driven material formation sequence throughout the workshop.