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- 29 MayHyperbody's Robotic Building team leads a workshop on Design to Robotic Production for Continuous Variation at InDeSem 15
- 28 MayDr Nimish Biloria speaker at the Delft Data Science Seminar on "Social Data Science for Workforce Management"
- 19 MayHenriette Bier co-tutored graduation project that received 1st prize Archiprix National and 1st prize Archiprix International
- 19 MayHenriette Bier publishes chapter on Digitally-driven Design and Architetcure in Neighborhood Technologies Media and Mathematics of Dynamic Networks
- 18 MayAchilleas Psyllidis's paper accepted for publication and demonstration at the 24th International World Wide Web Conference (WWW 2015)
- 18 MayDr. Nimish Biloria lectures at the Architecture Week'15 - Beyond Shape event at the University of Lusofona, Lisbon, Portugal
- 15 MayJia-Rey Chang will deliver a talk in Creative Coding Amsterdam 001 "Inhabitants of the Subterranean"
- 12 AprHenriette Bier presents Robotic Building at TEDxDelft Salon's Crossing Bridges event that deals with the theme The Future
- 09 AprDr. Nimish Biloria invited as Speaker at the worldwide Internet of Things (IoT) event at the V2 Institute for the Unstable Media, Rotterdam
- 09 AprDr. Nimish Biloria to deliver a talk at the The 6th Conference of Urban System and Environment (USE) Joint Research Centre between SCUT and TU Delft
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Friday 21st April 2017 at 14:00 in protoSPACE: Midterm Review MSc 2 Design Studio Interactive Acoustic Systems (IAS)
http://ip.hyperbody.nl
IAS focus on the development of 1:1 prototype to be exhibited and tested at the Delft Science Center. Students will work within the paradigm of Non-standard and Interactive Architecture. In this context, embedded computing, sensing, actuation and intelligent control of customized building components shall become the driver for the radical change from Modernist to user-based Non-standard and Interactive Architecture, which is inclusive and generic by nature. Architectural design in such a scenario acquire the dimension of living/emotive entities to become a participatory and multiplayer game, where the designer sets rules that unfold and are played by the players, i.e. the users. The design studio (DS) is supported by skill building Architectural Studies workshops (AS) dealing with aspects of Physical Computing and Digital Fabrication.