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- 18 JanHenriette Bier is invited speaker at Facility for Future taking place 18-20 January in 's-Hertogenbosch
- 02 JanJanuary 2nd - January 8th 2017: Dr Nimish Biloria to Lecture and act as External Critique at the Kuwait University.
- 28 DecNext Generation Building issue #3 on Robotic Building edited by Henriette Bier is available now!
- 19 DecDr. Nimish Biloria appointed as Scientific Reviewer for the EKSIG2017 Conference >> ALIVE. ACTIVE. ADAPTIVE.
- 19 DecDr. Nimish Biloria appointed as Scientific Reviewer for the Journal of Mechanical Engineering Science, SAGE Publishing.
- 16 DecProf. Kas Oosterhuis lectures at the KIVI event "The Experience of Movement" at Stedelijk Museum Amsterdam
- 28 NovRegistration for MSc 2 on Robotic Building starting February 2017 opened just now
- 24 NovDr. Nimish Biloria will deliver a Keynote Lecture and operates as a workshop tutor for the Agile Fab International workshop at UniSA
- 22 NovDr. Nimish Biloria will deliver a Keynote Lecture at University of Technology Sydney, Advanced Construction Research Group
- 17 NovAchilleas Psyllidis is defending his PhD dissertation on November 17, 2016 at 12:30h
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Presentation of the paper "Immersive, interactive, unconventional virtual environments, enhance creativity" by Alireza Mahdizadeh Hakak and Nimish Biloria at the second iVERG annual conference held on 27th and 28th of June in Middlesbrough, UK.
Paper abstract
iVERG (International virtual environment research group)
iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.
It has an important contribution to make to the effective uses of these environments which are being increasingly taken up by a wide range of educational institutions worldwide. Although they have an intrinsic appeal founded upon their origins within gaming and social networking, immersive virtual environments need research informed practice to ensure their effective educational use.