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- 09 AprHyperbody's METABODY team collaborates with the TU Delft Robotics Institute to develop the HYPER LOOP
- 26 MarHyperbody's Robotic Building (RB) team hosts Delft Robotics Institute's monthly organised RoboCafé.
- 20 FebHyperbody Guest Researcher Serban Bodea presents the Robotic 3D Printing project at the BEMNext colloquium, CiTG, TUDelft
- 19 FebAchilleas Psyllidis collaborates with the Amsterdam Institute for Advanced Metropolitan Solutions (AMS)
- 09 FebRobotic 3D printing project prototypes will be exhibited and presented at Week van De Bouw (Construction Week) in Utrecht
- 03 FebDr. Nimish Biloria lectures at the Design-Lab, Swedish School of Textiles, University of Boras, Sweden.
- 23 JanFinal Review MSc1&3 Vertical Studio: Continuous Variation (M4H, MerweVierhavens)
- 09 JanAchilleas Psyllidis and Delft Social Data Science Lab researchers present and participate at TU Delft's 173rd anniversary
- 12 DecSina Mostafavi lectures at AA school, Algorithms and Actualization Symposium
- 10 DecFootprint 15 edited by Henriette Bier (TUD) and Terry Knight (MIT) is now available online
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Footprint is an academic journal dedicated to publishing architecture and urban research. Architecture and urbanism are the points of departure and the core interests of the journal. From this perspective, the journal encourages the study of architecture and the urban environment as a means of comprehending culture and society, and as a tool for relating them to shifting ideological doctrines and philosophical ideas. http://www.footprintjournal.org/about
Henriette Bier and Yeekee Ku | Generative and Participatory Parametric Frameworks for Multi-player Design Games
Abstract:Generative design processes have been the focus of current architectural research and practice largely due to the phenomenon of emergence explored within self-organisation, generative grammars and evolutionary techniques. These techniques have been informing participatory urban design modalities, which are investigated in this paper by critically reviewing theories, practices, and (software) applications that explore multi-player online urban games, with respect to not only their abilities to facilitate online trans-disciplinary expert collaboration and user participation but also to support implementation of democratic ideals in design practice. The assumption is that even if generative and participatory parametric frameworks for multi-player design games may not replace politics as a discipline concerned with the study of government and policies of government, they may reduce the bureaucratic apparatus supporting government by establishing a direct interface between experts such as politicians, urban planners, designers, and users.
http://www.footprintjournal.org/issues/show/The-Participatory-Turn-in-Urbanism