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- 24 JunMSc3 InfoMatters Design Studio P2 Review on the 24th June 2011
- 22 JunMSc1 InfoMatters Design Studio Final Reviews
- 21 JunPaper presentation “Collaborative Design Of Parametric Sustainable Architecture” by Hans Hubers at MISBE2011 conference
- 20 JunMSc2 deepFORMATIONS Design Studio final review & prototypes exhibition
- 12 JunHyperbody work featured in the book "The New Mathematics of Architecture" by Mark Burry and Jane Burry
- 11 JunPAN Architects & Hyperbody work illustrated in Zeppelin Magazine (projects featured on the cover)
- 10 Junlecture "Collaborative Parametric Architectural Design" by Hans Hubers at EuropIA Conference
- 10 Junlecture "Programmable Sustainable Architecture" by Kas Oosterhuis at the ENERGYCITY Conference in Graz
- 28 MayAn interview with Tomasz Jaskiewicz by dr. Lasse Gerrits
- 27 MayChristian Friedrich co-tutors Sens[e-Res]ponsive Architecture Workshop in Chania
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Interactive morphologies: An investigation into integrated nodal networks and embedded computation processes for developing real-time responsive spatial systems
Reference:
Frontiers of Architectural Research Volume 1, Issue 3,
Frontiers of Architectural ResearchCorresponding author:
Dr. Nimish BiloriaAbstract:
The design-research illustrated in this research article focus on the emerging field of interactive architecture focusing on developing real-time information exchanging architectural bodies. These interactive bodies demonstrate a fusion between the material, the electronic and the digital domains. This fusion is explicitly attained through a synergistic merger between the fields of ambient sensing, control systems, ubiquitous computing, architectural design, pneumatic systems and computation. The resultant spatial bodies are thus visualised as complex adaptive systems, continually engaged in activities of data-exchange resulting in physical and ambient adaptations of their constituting components in response to contextual variations. Interdependent nodal networks, where every node/junction of a spatial prototype becomes a potential information hub by means of its ability to collect, process and communicate contextual data apart from working as an actuated detail owing to its ability to kinetically re-position itself in three-dimensional space is thus a critical outcome of this inter-disciplinary way of working. A strategy apt for binding material logistics with the digital to materialize dynamic spatial behaviours owing to real time data exchange between the prototypes and their context is thus embarked upon via three research and design projects, namely: Electronic Media Augmented Spatial Skins, The InteractiveWall and the Muscle Re-configured.
Link:
http://www.sciencedirect.com/science/article/pii/S2095263512000465