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- 28 JanFinal presentation: Msc1 InfoMatters Design studio
- 21 JanPresentation and exhibition of the Minor 'Interactive Environments' at Science Centre Delft
- 12 JanHyperbody afternoon lecture series: Dr. Bert Bongers from the Faculty of Design, Architecture and Builiding at UTS
- 16 DecLecture Chris Kievid at Reality, Check!, the third event in the V2_AR Ecosystem series
- 29 NovExhibition of the Msc1 Nanjing Workshop (June 2010) at OostSerre at the faculty of Architecture of TU Delft
- 22 NovHyperbody invites you to enroll in the new MSc Program: Non-standard and Interactive Architecture
- 21 NovAccepted paper for FABRICATE Conference 2011 'Investigations in design and fabrication at Hyperbody'
- 12 NovLecture by Kas Oosterhuis at the Institute for Advanced Architecture in Catalonia
- 08 NovLecture Jelle Feringa at Colloquium # 18 Artificial Evolution at the Royal Academy of Art
- 05 NovDr. MarkDavid Hosale presents paper at the iDMAa Conference 2010 at Emily Carr University of Art and Design
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Presentation of the paper "Immersive, interactive, unconventional virtual environments, enhance creativity" by Alireza Mahdizadeh Hakak and Nimish Biloria at the second iVERG annual conference held on 27th and 28th of June in Middlesbrough, UK.
Paper abstract
iVERG (International virtual environment research group)
iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.
It has an important contribution to make to the effective uses of these environments which are being increasingly taken up by a wide range of educational institutions worldwide. Although they have an intrinsic appeal founded upon their origins within gaming and social networking, immersive virtual environments need research informed practice to ensure their effective educational use.