- 21 SepAGILE FAB, Busting the last ghosts of modernism - Hyperbody organizes an international workshop taking place from 21-25 September 2015
- 16 SepThe Robotic Building Team of Hyperbody published a paper on "Design to Robotic Production System for Informed Material Deposition" @ eCAADe 2015
- 07 SepSocialGlass was the official real-time crowd-management platform for SAIL 2015
- 02 SepInteractive Architecture for Delft, lecture and debate by prof. Kas Oosterhuis @ Beta Balie Delft
- 02 SepDr. Nimish Biloria, in an interview with B Nieuws explains the intent and the novelty of the EU Culture project METABODY
- 24 AugSeamless Variation in Design to Robotic Production Processes
- 28 JulDr Nimish Biloria speaker at the Living Machines conference on Biomimetic and Biohybrid Systems, 28-31 July 2015, Barcelona, Spain
- 27 JulJia-Rey Chang will deliver a lecture in LAVA-Axon Workshop "Kinetic Structure"
- 14 JulHyperbody's METABODY team exhibits 1:1 real-time interactive installations at the METATOPIA public event taking place 14th - 25th July at Media Lab Prado, Madrid, Spain
- 09 JulAchilleas Psyllidis gives 2 presentations at the Massachusetts Institute of Technology (MIT) for the purpose of CUPUM 2015
Digital design and fabrication workshop, Harbin Institute of Technology, China
Date: 25th June - 9th July 2011
Workshop tutors: Dr. Nimish Biloria, Ir. Han Feng, Hyperbody, TU Delft, The Netherlands
Urban Flux is an intensive two-week digital design and fabrication workshop fully embedded in bottom-up process driven generative design techniques. The workshop will focus on complex socio-cultural and environmental dynamics within the city of Harbin, China, and in doing so, will develop a systemic interface between environmental (specifically wind and sun), social and structural domains. The workshop thrives on understanding the intricate relationships between environmental and social phenomenon which affect the bio-rhythms of users and use this dynamic data set as the initiator of generative design. The workshop task will specifically revolve around developing an urban incubator with the primary aim of channeling and redirecting the natural elements (in this case, Wind and sun), in order to create variable experiential conditions as an attraction highlight promoting social interaction.
The development of continual surfaces, parametrically embodying the variable distribution of wind pressure and solar comfort whilst incorporating social data driven urban furniture systems as an integrated architectural formation shall be set as the final goal of the workshop. Computational tools and techniques for simulating real-time behavior of multi-agent systems, parametric behavior, stereolithography, rapid prototyping as well as surface modeling and pattern generation are some of the few methods which shall be explored in a systematic manner during the workshop. An equal stress on research and design shall pave the way for developing an information driven material formation sequence throughout the workshop.