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- 25 Jun25 June Jia-Rey Chang lectures at Architecture Days Cluj-Napoca 2016 (Zilele Arhitecturii 2016). The lecture is entitled: "From interFACE to interACT"
- 23 Jun23 June - 1 July, Dr. Nimish Biloria presents Swarm Scapes and associated Swarm intelligence based research at the ICSI 2016
- 23 Jun23rd June, Henriette Bier lectures on D2RP processes and Kite-powered Robotic Building at the Rotterdam Academy of Architecture and Urban Design
- 21 JunProf. Kas Oosterhuis, Dr. Nimish Biloria and PhD candidate Sina Mostafavi lecture at KNAW-symposium "Next Generation Architecture"
- 20 Jun20-21 June Henriette Bier, Ana Anton and Serban Bodea participate in first workshop on Kite-powered Robotic Building Systems
- 20 Jun20 June Sina Mostafavi lectures at AA visiting school 2016 in Istanbul
- 07 Jun7-9 June Henriette Bier lectures and leads a seminar on Robotic Building as Design-to-Robotic-Production and Operation at Roma 3
- 06 Jun6 - 9 June, Dr. Nimish Biloria lectures and develops strategic research collaboration with Cardiff University, UK.
- 03 JunHyperbody showcases two interactive installations at IFoT 2016 Grand Finale
- 01 JunHenriette Bier presents Robotic Environments at ShellMech symposium
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Presentation of the paper "Immersive, interactive, unconventional virtual environments, enhance creativity" by Alireza Mahdizadeh Hakak and Nimish Biloria at the second iVERG annual conference held on 27th and 28th of June in Middlesbrough, UK.
Paper abstract
iVERG (International virtual environment research group)
iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.
It has an important contribution to make to the effective uses of these environments which are being increasingly taken up by a wide range of educational institutions worldwide. Although they have an intrinsic appeal founded upon their origins within gaming and social networking, immersive virtual environments need research informed practice to ensure their effective educational use.