-
- 29 MayHyperbody's Robotic Building team leads a workshop on Design to Robotic Production for Continuous Variation at InDeSem 15
- 28 MayDr Nimish Biloria speaker at the Delft Data Science Seminar on "Social Data Science for Workforce Management"
- 19 MayHenriette Bier co-tutored graduation project that received 1st prize Archiprix National and 1st prize Archiprix International
- 19 MayHenriette Bier publishes chapter on Digitally-driven Design and Architetcure in Neighborhood Technologies Media and Mathematics of Dynamic Networks
- 18 MayAchilleas Psyllidis's paper accepted for publication and demonstration at the 24th International World Wide Web Conference (WWW 2015)
- 18 MayDr. Nimish Biloria lectures at the Architecture Week'15 - Beyond Shape event at the University of Lusofona, Lisbon, Portugal
- 15 MayJia-Rey Chang will deliver a talk in Creative Coding Amsterdam 001 "Inhabitants of the Subterranean"
- 12 AprHenriette Bier presents Robotic Building at TEDxDelft Salon's Crossing Bridges event that deals with the theme The Future
- 09 AprDr. Nimish Biloria invited as Speaker at the worldwide Internet of Things (IoT) event at the V2 Institute for the Unstable Media, Rotterdam
- 09 AprDr. Nimish Biloria to deliver a talk at the The 6th Conference of Urban System and Environment (USE) Joint Research Centre between SCUT and TU Delft
-
-
Presentation of the paper "Immersive, interactive, unconventional virtual environments, enhance creativity" by Alireza Mahdizadeh Hakak and Nimish Biloria at the second iVERG annual conference held on 27th and 28th of June in Middlesbrough, UK.
Paper abstract
iVERG (International virtual environment research group)
iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.
It has an important contribution to make to the effective uses of these environments which are being increasingly taken up by a wide range of educational institutions worldwide. Although they have an intrinsic appeal founded upon their origins within gaming and social networking, immersive virtual environments need research informed practice to ensure their effective educational use.