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- 16 NovHenriette Bier acts as member of the scientific committee of Oxford Journal Interacting with Computers
- 16 NovA. Liu Cheng and H. Bier publish paper on Adaptive Building-Skin Components as Context-Aware Nodes in an Extended Cyber-Physical Network for IEEE World Forum on Internet of Things 2016
- 04 NovTiantian Du and Nimish Biloria hosted the workshop "Transitional Space Design and the Concept of Architectural Thermodynamics"
- 04 NovHenriette Bier appointed as member of the scientific committee of IJAC journal
- 18 OctDr. Nimish Biloria appointed as Scientific Committee member for the CAAD Futures 2017 Conference: Future Trajectories of Computation in Design
- 23 SepHenriette Bier appointed as member of the scientific committee of CAAD Futures 2017: Future Trajectories of Computation in Design
- 23 SepHenriette Bier certified reviewer of Elsevier's Journal of Materials and Design
- 23 SepProf. Kas Oosterhuis speaker at MakeHappen! Inspiration Day 2016
- 16 SepHyperbody graduate students Ralph Cloot and Arwin Hidding in collaboration with Sina Mostafavi and supervised by Kas Oosterhuis design a building for Neurotopia
- 15 SepDr. Nimish Biloria has been appointed as Associate Partner for the LASG (Living Architecture Systems Group), University of Waterloo, Canada
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Friday 21st April 2017 at 14:00 in protoSPACE: Midterm Review MSc 2 Design Studio Interactive Acoustic Systems (IAS)
http://ip.hyperbody.nl
IAS focus on the development of 1:1 prototype to be exhibited and tested at the Delft Science Center. Students will work within the paradigm of Non-standard and Interactive Architecture. In this context, embedded computing, sensing, actuation and intelligent control of customized building components shall become the driver for the radical change from Modernist to user-based Non-standard and Interactive Architecture, which is inclusive and generic by nature. Architectural design in such a scenario acquire the dimension of living/emotive entities to become a participatory and multiplayer game, where the designer sets rules that unfold and are played by the players, i.e. the users. The design studio (DS) is supported by skill building Architectural Studies workshops (AS) dealing with aspects of Physical Computing and Digital Fabrication.