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- 29 JanDr. Nimish Biloria appointed as board member OCEAN Design Research Association
- 29 JanNext Generation Building special issue: info-matter, edited by Dr. Nimish Biloria and Matias Del Campo is out now.
- 27 JanFinal Review MSc1 Design Studio: EXPO 2025 (World Expo Rotterdam 2025)
- 26 JanHenriette Bier and Sina Mostafavi publish paper on Structural Optimization for Materially Informed D2RP
- 15 JanJoint PhD student Tiantian Du joins Hyperbody
- 12 Jan Henriette Bier and Sina Mostafavi discuss how robotic processes improve the built environment in Delta interview
- 04 JanFibrous Smart Material Topologies initiated by Dr. Nimish Biloria has received funding from 3TU.Bouw and will be implemented in collaboration with TU Eindhoven, U Twente and EURECAT
- 26 NovHyperbody MSc2 studios "Design To Robotic Production" and "Inter-Activating Environments" prototypes at exhibition "Synthetic 2015"
- 24 NovProf. Kas Oosterhuis will lecture at Dubai Chamber of Commerce on 24th of November at 13:30. The lecture is entitled: "Unchaining The Building Industry"
- 12 NovSocialGlass is among the selected projects to be presented at 'De Veranderende Stad' Exhibition in Amsterdam
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Presentation of the paper "Immersive, interactive, unconventional virtual environments, enhance creativity" by Alireza Mahdizadeh Hakak and Nimish Biloria at the second iVERG annual conference held on 27th and 28th of June in Middlesbrough, UK.
Paper abstract
iVERG (International virtual environment research group)
iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.
It has an important contribution to make to the effective uses of these environments which are being increasingly taken up by a wide range of educational institutions worldwide. Although they have an intrinsic appeal founded upon their origins within gaming and social networking, immersive virtual environments need research informed practice to ensure their effective educational use.