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- 16 JulKas Oosterhuis will lecture at Canadian Centre for Architecture [CCA] in Montreal, Canada
- 08 JulKas Oosterhuis will lecture at ALIVE 2013 event at the ETH Zurich (copy 1)
- 27 AprKas Oosterhuis speaker at Building Dynamics Symposium in Calgary
- 22 AprDr. -Ing. Henriette Bier lectures at the Ethiopian institute of Architecture, Building Construction and City Development
- 05 MarAlireza Mahdizadeh and Dr. Nimish Biloria publish in the International Journal of Virtual and Personal Learning Environments
- 22 Feb Hyperbody. First Decade of Interactive Architecture in The Best Dutch Book Designs 2012
- 01 FebThesis defence: "Towards a methodology for complex adaptive interactive architecture"
- 21 NovRob|Arch 2012 - Conference Robot Workshop Rotterdam @ Hyperbody’s robotics lab
- 19 NovArticle "Interactive morphologies" by Nimish Biloria published in Frontiers of Architectural Research
- 19 NovJournal article "Simply complex, toward a new kind of building" by Kas Oosterhuis in FOAR
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Presentation of the paper "Immersive, interactive, unconventional virtual environments, enhance creativity" by Alireza Mahdizadeh Hakak and Nimish Biloria at the second iVERG annual conference held on 27th and 28th of June in Middlesbrough, UK.
Paper abstract
iVERG (International virtual environment research group)
iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.
It has an important contribution to make to the effective uses of these environments which are being increasingly taken up by a wide range of educational institutions worldwide. Although they have an intrinsic appeal founded upon their origins within gaming and social networking, immersive virtual environments need research informed practice to ensure their effective educational use.