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- 21 SepAGILE FAB, Busting the last ghosts of modernism - Hyperbody organizes an international workshop taking place from 21-25 September 2015
- 16 SepThe Robotic Building Team of Hyperbody published a paper on "Design to Robotic Production System for Informed Material Deposition" @ eCAADe 2015
- 07 SepSocialGlass was the official real-time crowd-management platform for SAIL 2015
- 02 SepInteractive Architecture for Delft, lecture and debate by prof. Kas Oosterhuis @ Beta Balie Delft
- 02 SepDr. Nimish Biloria, in an interview with B Nieuws explains the intent and the novelty of the EU Culture project METABODY
- 24 AugSeamless Variation in Design to Robotic Production Processes
- 28 JulDr Nimish Biloria speaker at the Living Machines conference on Biomimetic and Biohybrid Systems, 28-31 July 2015, Barcelona, Spain
- 27 JulJia-Rey Chang will deliver a lecture in LAVA-Axon Workshop "Kinetic Structure"
- 14 JulHyperbody's METABODY team exhibits 1:1 real-time interactive installations at the METATOPIA public event taking place 14th - 25th July at Media Lab Prado, Madrid, Spain
- 09 JulAchilleas Psyllidis gives 2 presentations at the Massachusetts Institute of Technology (MIT) for the purpose of CUPUM 2015
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Presentation of the paper "Immersive, interactive, unconventional virtual environments, enhance creativity" by Alireza Mahdizadeh Hakak and Nimish Biloria at the second iVERG annual conference held on 27th and 28th of June in Middlesbrough, UK.
Paper abstract
iVERG (International virtual environment research group)
iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.
It has an important contribution to make to the effective uses of these environments which are being increasingly taken up by a wide range of educational institutions worldwide. Although they have an intrinsic appeal founded upon their origins within gaming and social networking, immersive virtual environments need research informed practice to ensure their effective educational use.