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- 23 OctDr. Nimish Biloria interviewed by CNN International and Fast Company
- 15 OctDr. Nimish Biloria gives a key note lecture at the ArcIntex Conference: Shaping (un)common grounds at TU Eindhoven, The Netherlands.
- 13 OctMedia Studies Lecture Series:Tim Geurtjens from Joris Laarman Lab lectures at Protospace
- 26 SepAchilleas Psyllidis and a group of Researchers from Web Information Systems & Delft Data Science are participating in New Horizons Festival
- 17 SepABB and Hyperbody are setting up collaboration scenarios on robotics in architecture
- 09 SepMSc2 student projects Reflectego & RoboZoo featured at METABODY annual meeting in Madrid
- 09 SepAmbiguous Topology performance featured at METABODY annual meeting in Madrid
- 08 SepSina Mostafavi and Matthew Tanti publish and present in eCAADe2014(NCC, UK): DESIGN TO FABRICATION INTEGRATION AND MATERIAL CRAFTSMANSHIP
- 04 SepKas Oosterhuis and Henriette Bier lecture and chair session, respectively, at the What's the Matter conference in Barcelona.
- 09 JulDr. Henriette Bier and PhD cand. Jia-Rey Chang publish papers in the 3rd issue of Archidoct
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Presentation of the paper "Immersive, interactive, unconventional virtual environments, enhance creativity" by Alireza Mahdizadeh Hakak and Nimish Biloria at the second iVERG annual conference held on 27th and 28th of June in Middlesbrough, UK.
Paper abstract
iVERG (International virtual environment research group)
iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.
It has an important contribution to make to the effective uses of these environments which are being increasingly taken up by a wide range of educational institutions worldwide. Although they have an intrinsic appeal founded upon their origins within gaming and social networking, immersive virtual environments need research informed practice to ensure their effective educational use.