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- 24 MayProf. Kas Oosterhuis lectures at Polypodium (Beirut Design Week)
- 07 MayDr. Nimish Biloria to serve as a Panelist at the Trans-Arch-Edu-03, Izmir, Turkey
- 20 AprDr Nimish Biloria and PhD candidate Jia Rey Chang publish paper on Swarm Scapes in Springer's Lecture Notes in Computer Science
- 20 AprAlex Liu Cheng and Henriette Bier publish paper on An Extended Ambient Intelligence Implementation for Enhanced Human-Space Interaction
- 20 AprTextrinium exhibited at Center for European Textile Innovation (CETI)
- 18 AprDr. Nimish Biloria appointed as the Scientific Committee member for the ACADIA 2016-Posthuman Frontiers conference, USA.
- 13 AprDr.-Ing. Henriette Bier and PhD-cand. Sina Mostafavi speak at 3rd Digital Knowledge Study Day addressing the question Robots and/or Architecture?
- 14 MarSina Mostafavi and Henriette Bier publish paper on D2RP in Springer's Rob|Arch 2016.
- 17 Feb Prof. Kas Oosterhuis will lecture at The Royal Flemmish Academy of Belgium for Science and the Arts on Wednesday 17th February at 14:30
- 01 Feb1-3 February Henriette Bier is distinguished visiting scientist in Digital Ecologies at IMSE
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Presentation of the paper "Immersive, interactive, unconventional virtual environments, enhance creativity" by Alireza Mahdizadeh Hakak and Nimish Biloria at the second iVERG annual conference held on 27th and 28th of June in Middlesbrough, UK.
Paper abstract
iVERG (International virtual environment research group)
iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.
It has an important contribution to make to the effective uses of these environments which are being increasingly taken up by a wide range of educational institutions worldwide. Although they have an intrinsic appeal founded upon their origins within gaming and social networking, immersive virtual environments need research informed practice to ensure their effective educational use.