-
- 15 SepDr. Nimish Biloria has been appointed as the Program Committee member for the upcoming ICAT2E2017 conference, Qingdao, China
- 05 SepProf. Kas Oosterhuis speaker at the Cityscape Global Conference taking place 5th September 2016, Conrad Dubai
- 30 AugKas Oosterhuis, Henriette Bier and Nimish Biloria talk about Hyperbody's future in Bnieuws
- 03 AugAlex Liu Cheng and Henriette Bier win the best poster award at ISARC 2016
- 03 Aug3rd of August Henriette Bier presents Design-to-Robotic-Production (D2RP) at the Climate KIC Summer School
- 27 JulAli Reza and Nimish Biloria publish article in Springer Journal: Cognitive Neurodynamics: Navigating abstract virtual environment: an egg study
- 20 JulKas Oosterhuis and Alex Liu Cheng publish papers in archiDOCT vol. 7
- 08 JulJia-Rey Chang will present a cooperating real-time interactive fashion project in "Carrousel de Mimetique" of Immaterialicious.
- 01 Jul1st July, Final Review MSc 2 Design Studio GSM 3 (Game Set and Match 3)
- 27 JunHenriette Bier and Sina Mostafavi publish chapter on Robotic Building in Springer's Architecture and Interaction
-
-
Presentation of the paper "Immersive, interactive, unconventional virtual environments, enhance creativity" by Alireza Mahdizadeh Hakak and Nimish Biloria at the second iVERG annual conference held on 27th and 28th of June in Middlesbrough, UK.
Paper abstract
iVERG (International virtual environment research group)
iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.iVERG is a group of collaborating academics and professionals from universities worldwide. Research on virtual environments for use in learning and teaching is diverse and complex and draws upon specialisms in education, computing, sociology, psychology and anthropology.
It has an important contribution to make to the effective uses of these environments which are being increasingly taken up by a wide range of educational institutions worldwide. Although they have an intrinsic appeal founded upon their origins within gaming and social networking, immersive virtual environments need research informed practice to ensure their effective educational use.