- 02 JulRobotically-driven Building initiated by Dr.-Ing. Henriette Bier has received funding from 3TU.Bouw and will be implemented in collaboration with CITG-TUD, TUE, ONL and Mebin
- 02 JulAchilleas Psyllidis is presenting at the 10th IEEE International Conference on Intelligent Environments (IE'14)
- 27 JunFinal presentation: MSc2 Inter-performing environments Design studio
- 12 JunAchilleas Psyllidis is guest lecturer at Second Nature summer school
- 03 JunLecture – Urban Informatics: Promises and Potentials by Achilleas Psyllidis
- 28 MayLecture: Architecture of Change by Branko Kolarevic in protoSPACE
- 28 MayInter-performing environments: update on Hyperbody MSc2 prototypes for the EU culture program Metabody
- 19 MayDr. Nimish Biloria appointed as Doctoral defence committee member at Ècole nationale supèrieure d'architecture Paris-Malaquais
- 14 MayDr. Nimish Biloria appointed as Scientific Committee member at the ICONARCH II, Innovative approaches in Architecture and Planning, Konya, Turkey
- 29 AprAchilleas Psyllidis's paper is accepted for the 10th IEEE International Conference on Intelligent Environments (IE'14)
Digital design and fabrication workshop, Harbin Institute of Technology, China
Date: 25th June - 9th July 2011
Workshop tutors: Dr. Nimish Biloria, Ir. Han Feng, Hyperbody, TU Delft, The Netherlands
Urban Flux is an intensive two-week digital design and fabrication workshop fully embedded in bottom-up process driven generative design techniques. The workshop will focus on complex socio-cultural and environmental dynamics within the city of Harbin, China, and in doing so, will develop a systemic interface between environmental (specifically wind and sun), social and structural domains. The workshop thrives on understanding the intricate relationships between environmental and social phenomenon which affect the bio-rhythms of users and use this dynamic data set as the initiator of generative design. The workshop task will specifically revolve around developing an urban incubator with the primary aim of channeling and redirecting the natural elements (in this case, Wind and sun), in order to create variable experiential conditions as an attraction highlight promoting social interaction.
The development of continual surfaces, parametrically embodying the variable distribution of wind pressure and solar comfort whilst incorporating social data driven urban furniture systems as an integrated architectural formation shall be set as the final goal of the workshop. Computational tools and techniques for simulating real-time behavior of multi-agent systems, parametric behavior, stereolithography, rapid prototyping as well as surface modeling and pattern generation are some of the few methods which shall be explored in a systematic manner during the workshop. An equal stress on research and design shall pave the way for developing an information driven material formation sequence throughout the workshop.