- 24 MarInternational Colloquium: Design-to-Robotic-Production & -Operation (D2RP&O)
- 18 Mar18th of March Henriette Bier and Sina Mostafavi participate in international symposium Les formes du digital at the Centre Pompidou
- 14 MarMarch 14th - June 19th Robotic Building team participates in the exhibition Imprimer le monde at the Centre Pompidou
- 14 Mar14 March 15:00h Lecture by Jose Sanchez: Architecture for the commons
- 14 MarKas Oosterhuis holds masterclass The How and Why of Parametric Design on Tuesday 14 March 16.00h during Design Days Dubai 2017
- 14 MarKas Oosterhuis exhibits his parametric Body Chair at Design Days Dubai 2017 from 14-18 March 2017
- 10 FebDr. Nimish Biloria appointed as Scientific Reviewer for the 2017 eCaaDe conference: Sharing of computable Knowledge, ShoCK!
- 06 FebFibrous Smart Material Topologies project to be exhibited at BouwBeurs 2017.
- 03 FebFriday 3 February 2017 at 9:45 in protoSPACE: Final Presentation MSc 1 Design Studio: Design-to-Robotic-Production (D2RP) for SMART Student Housing
- 24 JanHenriette Bier acts as reviewer for Elsevier Journal Automation in Construction
Inter-performing environments, Hyperbody MSc2 prototypes update for the Metabody project
This project aims at establishing communication between people and an artificial environment. An investigation of autonomy and control is a part of this interaction. The swarm of robots is established and remodelled in real time. Entities interact both with themselves and people entering the zone. Sensors are detecting every change in the ecosystem and trigger a constant loop of unexpected transformations. The visibility of the rules of the swarm is enhanced by an embedded lighting system which adds a layer of overall expression.
The Living Room
The Living Room is an artistic installation to redefine the relationship between humans and their surroundings. It intends to overthrow the conventional forms of usage and how we perceive and treat our surroundings in order for the user to rethink, maybe even re-calibrate his perception and interaction towards his surroundings.
By morphing, actuating it's surfaces the object performs certain gestures which can be linked to certain emotions or even functions. Users can imagine various functionalities of the emergent shapes.
SYNERGETIC SOUND is a facilitator for interactivity between different visitors by detecting their movements and interpreting it through audio output. This installation serves as a means to investigate how sound can enhance a space by allowing visitors to control the virtual environment through the manipulation of tones in order to create varying affects within the space and its effects on the collective.
Reflectego aims to discuss the balance of physical and imagery components in our brain’s construction of reality. The view and experience that we hold of space and our position in it consist of both actual objects and altered descriptions that we interpret to represent reality. By visually distorting the space in our surrounding and by unexpected repositioning of the self in relation to the environment through movement, awareness can be created of the proprioceptive determination and our self-perception in the twilight of the physical and virtual world.
Our design derives from a kaleidoscopic composition of facetted mirrors. In a Kaleidoscope the constructed perceived image consists of actual physical objects and a multiplicity of reflections of this. Through small movements of the objects the constructed images change dramatically due to the amplification of change by visual multiplication of the movement. In our project the user will become the physical object inside a kaleidoscope in which he sees his image scattered and recomposed as a result of his behavior.
The structure consists of a suspended facetted mirror-surface. It hovers and maneuvers above and as a reply to user behavior. The structure folds, flips and expands to create dynamic compositions of the real world objects by alternating angles of reflection. The user interacts with the structure as a piece of the puzzle whilst recomposing the total image.
A collective visual bodily language between agents (users and systems), which combines moment-based interactions of which the individual resonance is virtualised into a the main body.