-
- Hyperbody, First Decade of Interactive Architecture
- Interactive Corporate Environments by NB
- iA#4 - Quantum Architecture
- Towards a New Kind of Building by KO
- iA#3 - Interactive Architecture
- ONLogic: speed and vision
- iA#2 - Interactive Architecture
- Multiplayer Design and Studio
- iA#1 - Interactive Architecture
- ONL Hyperbody Logic
- GameSetandMatch II
- BCN Speed and Friction
- GameSetandMatch conference proceedings
- Hyperbodies, towards an e-motive architecture
- Programmable Architecture by Kas Oosterhuis
- Architecture Goes Wild by Kas Oosterhuis
- E-motive Architecture by Kas Oosterhuis
-
-
-
- Books
- E-motive Architecture by Kas Oosterhuis
- Publisher
- 010 publishers
- Year
- 2002
- ISBN
- 9789064505010
- Pages
- 24
- Language
- English
-
-
E-motive Architecture by Kas Oosterhuis
Inaugural Speech "E-motive Architecture, interactive architecture in real time." delivered by Prof Ir. Kas Oosterhuis at the acceptance of the chair of professor of architectural design at the Faculty of Architecture of the Technical University of Delft on the 7th of November 2001. E-motive architecture is based on the notion that buildings feed on information, process information and transmit information in a different form. Buildings are seen as input-output devices. E-motive buildings are seen as push-and-pull instruments. It is fair to say that E-motive buildings find themselves in a state of continuous processing. The individual building elements behave like birds in a swarm. These building elements always keep an eye on the neighboring part of the building, always ready to act and react on each other, their users and the bio-climatic circumstances. E-motive Architecture is the art of building transaction spaces.