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- 06 SepInterview Chris Kievid & Jelle Feringa in B-Nieuws #1 on Hyperbody's recent focus on Robotic Fabrication
- 16 AugHyperbody PhD candidate Alireza Hakak won the first prize in an open design competition
- 03 AugHenriette Bier and Christian Friedrich members of the reviewing committee for: Rethinking the Human in Technology-Driven Architecture
- 30 JulPublication "Architecture as a Multi-Agent System" by Tomasz Jaskiewicz in Volume #28: Internet of Things
- 28 JulInterview Kas Oosterhuis on Process, Timelessness and RealTime in Architecture
- 19 JulPaper presentation Xin Xia at the ENHSA/EAAE Conference - Rethinking the Human in Technology-Driven Architecture
- 12 JulTEDxDelft will feature Kas Oosterhuis as speaker — Ideas spreading everywhere
- 01 JulURBAN FLUX workshop @ Harbin Institute of Technology : 25th June - 9th July 2011
- 29 JunDr. Henriette Bier will be presenting her paper "Robotic Environments" at ISARC 2011
- 27 JunLecture and paper by Alireza Mahdizadeh Hakak and Nimish Biloria @ iVERG Conference
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Footprint is an academic journal dedicated to publishing architecture and urban research. Architecture and urbanism are the points of departure and the core interests of the journal. From this perspective, the journal encourages the study of architecture and the urban environment as a means of comprehending culture and society, and as a tool for relating them to shifting ideological doctrines and philosophical ideas. http://www.footprintjournal.org/about
Henriette Bier and Yeekee Ku | Generative and Participatory Parametric Frameworks for Multi-player Design Games
Abstract:Generative design processes have been the focus of current architectural research and practice largely due to the phenomenon of emergence explored within self-organisation, generative grammars and evolutionary techniques. These techniques have been informing participatory urban design modalities, which are investigated in this paper by critically reviewing theories, practices, and (software) applications that explore multi-player online urban games, with respect to not only their abilities to facilitate online trans-disciplinary expert collaboration and user participation but also to support implementation of democratic ideals in design practice. The assumption is that even if generative and participatory parametric frameworks for multi-player design games may not replace politics as a discipline concerned with the study of government and policies of government, they may reduce the bureaucratic apparatus supporting government by establishing a direct interface between experts such as politicians, urban planners, designers, and users.
http://www.footprintjournal.org/issues/show/The-Participatory-Turn-in-Urbanism