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- 06 SepInterview Chris Kievid & Jelle Feringa in B-Nieuws #1 on Hyperbody's recent focus on Robotic Fabrication
- 16 AugHyperbody PhD candidate Alireza Hakak won the first prize in an open design competition
- 03 AugHenriette Bier and Christian Friedrich members of the reviewing committee for: Rethinking the Human in Technology-Driven Architecture
- 30 JulPublication "Architecture as a Multi-Agent System" by Tomasz Jaskiewicz in Volume #28: Internet of Things
- 28 JulInterview Kas Oosterhuis on Process, Timelessness and RealTime in Architecture
- 19 JulPaper presentation Xin Xia at the ENHSA/EAAE Conference - Rethinking the Human in Technology-Driven Architecture
- 12 JulTEDxDelft will feature Kas Oosterhuis as speaker — Ideas spreading everywhere
- 01 JulURBAN FLUX workshop @ Harbin Institute of Technology : 25th June - 9th July 2011
- 29 JunDr. Henriette Bier will be presenting her paper "Robotic Environments" at ISARC 2011
- 27 JunLecture and paper by Alireza Mahdizadeh Hakak and Nimish Biloria @ iVERG Conference
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URBAN FLUX
Digital design and fabrication workshop, Harbin Institute of Technology, China
Date: 25th June - 9th July 2011
Workshop tutors: Dr. Nimish Biloria, Ir. Han Feng, Hyperbody, TU Delft, The Netherlands
Urban Flux is an intensive two-week digital design and fabrication workshop fully embedded in bottom-up process driven generative design techniques. The workshop will focus on complex socio-cultural and environmental dynamics within the city of Harbin, China, and in doing so, will develop a systemic interface between environmental (specifically wind and sun), social and structural domains. The workshop thrives on understanding the intricate relationships between environmental and social phenomenon which affect the bio-rhythms of users and use this dynamic data set as the initiator of generative design. The workshop task will specifically revolve around developing an urban incubator with the primary aim of channeling and redirecting the natural elements (in this case, Wind and sun), in order to create variable experiential conditions as an attraction highlight promoting social interaction.
The development of continual surfaces, parametrically embodying the variable distribution of wind pressure and solar comfort whilst incorporating social data driven urban furniture systems as an integrated architectural formation shall be set as the final goal of the workshop. Computational tools and techniques for simulating real-time behavior of multi-agent systems, parametric behavior, stereolithography, rapid prototyping as well as surface modeling and pattern generation are some of the few methods which shall be explored in a systematic manner during the workshop. An equal stress on research and design shall pave the way for developing an information driven material formation sequence throughout the workshop.